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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3E and the Feel of D&D
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<blockquote data-quote="Lanefan" data-source="post: 7850408" data-attributes="member: 29398"><p>While the game is designed to create lots of different worlds and adventures etc., having some shared experience in there somewhere is still important.</p><p></p><p>In the early days that shared experience usually came from the classic modules: players from widely different campaigns could swap war stories over how they dealt with the Caves of Chaos or the Hill Giant Steading, because even though the campaigns were different the modules were more or less the same.</p><p></p><p>There's too many adventures out there now to be much of a basis for shared experience, and so the focus moves to settings (which means FR for the most part, like it or not) and even, in some cases, to game system or edition - which is very unfortunate in one respect: comparing war stories of what your characters did is far more engaging than comparing houserules and metagame stuff.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7850408, member: 29398"] While the game is designed to create lots of different worlds and adventures etc., having some shared experience in there somewhere is still important. In the early days that shared experience usually came from the classic modules: players from widely different campaigns could swap war stories over how they dealt with the Caves of Chaos or the Hill Giant Steading, because even though the campaigns were different the modules were more or less the same. There's too many adventures out there now to be much of a basis for shared experience, and so the focus moves to settings (which means FR for the most part, like it or not) and even, in some cases, to game system or edition - which is very unfortunate in one respect: comparing war stories of what your characters did is far more engaging than comparing houserules and metagame stuff. [/QUOTE]
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