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<blockquote data-quote="Lanefan" data-source="post: 7851293" data-attributes="member: 29398"><p>This si exactly how I've done it forever, except the magic number is 21 rather than 20. Player rolls and adds any bonuses (and-or subtracts any penalties) and gives me a number. I add the defender's AC to this, apply any bonuses or penalties the player/PC doesn't know about, and if the end result is 21 or higher, under normal circumstances* it's a hit.</p><p></p><p>Exceptions: a natural '20' always hits even if the various other numbers can't get it to 21; and a natural '1' always misses even if the various other numbers can get it to the stratosphere. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>* - non-normal circumstances might include situations where a creature can only be hit by a magic weapon and the PC is swinging a non-magic one; here even a '20' won't help... BONK!</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7851293, member: 29398"] This si exactly how I've done it forever, except the magic number is 21 rather than 20. Player rolls and adds any bonuses (and-or subtracts any penalties) and gives me a number. I add the defender's AC to this, apply any bonuses or penalties the player/PC doesn't know about, and if the end result is 21 or higher, under normal circumstances* it's a hit. Exceptions: a natural '20' always hits even if the various other numbers can't get it to 21; and a natural '1' always misses even if the various other numbers can get it to the stratosphere. :) * - non-normal circumstances might include situations where a creature can only be hit by a magic weapon and the PC is swinging a non-magic one; here even a '20' won't help... BONK! [/QUOTE]
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