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3e and the Test of Time
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<blockquote data-quote="Psion" data-source="post: 1894814" data-attributes="member: 172"><p>I sort of gathered that from your initial post.</p><p></p><p>My point is: what is this "quality" of which you speak? Is it anything that can said to be a quality of the game as a whole, the market? Is this "quality" just your personal taste, or is this "quality" something that can be fairly generalized to be an objective statement about the "quality" of the game.</p><p></p><p>Particularly that last sentence. I'm not seeing how you make a leap from your perception to some objective quality. How do you justify saying "us" instead of "me" in the above quoted statement?</p><p></p><p>(Speaking personally, I've had some rip-roaring campaigns I can reminisce about in 1e and 2e. And I have had one in 3e. I'm not personally seeing any driving difference, beyond that I find certain rules make 3e easier to make calls for, using a single unified system makes things easier for players with a less than encyclopedic knowledge of the rules, and there are less non-optional rules that everyone ignores, which only improves the experience AFAIAC.)</p></blockquote><p></p>
[QUOTE="Psion, post: 1894814, member: 172"] I sort of gathered that from your initial post. My point is: what is this "quality" of which you speak? Is it anything that can said to be a quality of the game as a whole, the market? Is this "quality" just your personal taste, or is this "quality" something that can be fairly generalized to be an objective statement about the "quality" of the game. Particularly that last sentence. I'm not seeing how you make a leap from your perception to some objective quality. How do you justify saying "us" instead of "me" in the above quoted statement? (Speaking personally, I've had some rip-roaring campaigns I can reminisce about in 1e and 2e. And I have had one in 3e. I'm not personally seeing any driving difference, beyond that I find certain rules make 3e easier to make calls for, using a single unified system makes things easier for players with a less than encyclopedic knowledge of the rules, and there are less non-optional rules that everyone ignores, which only improves the experience AFAIAC.) [/QUOTE]
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