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3e and the Test of Time
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<blockquote data-quote="Virel" data-source="post: 1902710" data-attributes="member: 24633"><p>One idea that could be made to a "4e" would be to drop the class system and go to a complete skill based system. This would throw much of the 3e and 3.5e stuff out the window and require those that wanted to stay current to buy new books. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Instead of classes, your could tailor you PC however your pleased by buying skills. For instance one skill might be cast 1st level wizard spell - evocation. New books would expand the skill base to select from. The PrC's would become "kits or professions" with suggested skill sets and might allow new synergies if certain skills were taken.</p><p></p><p>The magic system could also be revised into a mana/spell points system. Something many players have wanted for a long time.</p></blockquote><p></p>
[QUOTE="Virel, post: 1902710, member: 24633"] One idea that could be made to a "4e" would be to drop the class system and go to a complete skill based system. This would throw much of the 3e and 3.5e stuff out the window and require those that wanted to stay current to buy new books. :D Instead of classes, your could tailor you PC however your pleased by buying skills. For instance one skill might be cast 1st level wizard spell - evocation. New books would expand the skill base to select from. The PrC's would become "kits or professions" with suggested skill sets and might allow new synergies if certain skills were taken. The magic system could also be revised into a mana/spell points system. Something many players have wanted for a long time. [/QUOTE]
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