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3e and the Test of Time
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<blockquote data-quote="Maggan" data-source="post: 1903309" data-attributes="member: 6616"><p><strong>Inspiration for year to come</strong></p><p></p><p></p><p></p><p>I played 1e, and I don't use many of the books for anything. I pull out the PH once in a while to compare with the 3e PH (I skipped 2e, except for Planescape). Old stuff I pull out for inspiration, hmmm... tough... Ravenloft will always be a classic. The first five Dragonlance modules, Desert of Desolation. Not many of the core rules... at least not for me.</p><p></p><p>So sad to say, of all the about 100 1e products I own, I only think a handful have stood the test of time, and would be seen by me as viable relases today. And I think that 3e qill yield maybe a handful books that will carry on over a transition to a new edition.</p><p></p><p>And with 2e I don't really know, Planescape will always be a classic with me. But then again, there were lots and lots and lots of 2e books that don't end up on a "I've used this for 25 years, and they haven't done anything better than this since!".</p><p></p><p>For 3e, I think we have to wait to see what turns into products that stand the test of time. I nominate Draconomicon, and even if it is of 1e origin, the Forgotten Realms CS (which I think is the best version so far which is why I think the 3e version will stand the test of time). Also Eberron will probably be there, if for nothing else because we're running it now, and it tends to be the stuff you use that end up as classic modules you can't let go. Maybe the DMG II will be hot stuff (I really hope so). I think the 3e core rules will serve a lot of groups for a long time, just as 1e and 2e core rules does. Return to the Temple of Elemental Evil maybe. </p><p></p><p>Of 3rd party stuff, I think Mutants&Masterminds has a good chance of having devoted followers, as well as Midnight. World's Largest Dungeon perhaps, just because it's really, really big. For me personally, Skull&Bones will be useful until I drop dead at the retirement home, that's how much I like it! A true classic, for me.</p><p></p><p>So if we give 3e three more years maybe, there's bound to pop up even more stuff that will stand the test of time, and be useful even in 25 years time.</p><p></p><p>Cheers!</p><p></p><p>Maggan</p></blockquote><p></p>
[QUOTE="Maggan, post: 1903309, member: 6616"] [b]Inspiration for year to come[/b] I played 1e, and I don't use many of the books for anything. I pull out the PH once in a while to compare with the 3e PH (I skipped 2e, except for Planescape). Old stuff I pull out for inspiration, hmmm... tough... Ravenloft will always be a classic. The first five Dragonlance modules, Desert of Desolation. Not many of the core rules... at least not for me. So sad to say, of all the about 100 1e products I own, I only think a handful have stood the test of time, and would be seen by me as viable relases today. And I think that 3e qill yield maybe a handful books that will carry on over a transition to a new edition. And with 2e I don't really know, Planescape will always be a classic with me. But then again, there were lots and lots and lots of 2e books that don't end up on a "I've used this for 25 years, and they haven't done anything better than this since!". For 3e, I think we have to wait to see what turns into products that stand the test of time. I nominate Draconomicon, and even if it is of 1e origin, the Forgotten Realms CS (which I think is the best version so far which is why I think the 3e version will stand the test of time). Also Eberron will probably be there, if for nothing else because we're running it now, and it tends to be the stuff you use that end up as classic modules you can't let go. Maybe the DMG II will be hot stuff (I really hope so). I think the 3e core rules will serve a lot of groups for a long time, just as 1e and 2e core rules does. Return to the Temple of Elemental Evil maybe. Of 3rd party stuff, I think Mutants&Masterminds has a good chance of having devoted followers, as well as Midnight. World's Largest Dungeon perhaps, just because it's really, really big. For me personally, Skull&Bones will be useful until I drop dead at the retirement home, that's how much I like it! A true classic, for me. So if we give 3e three more years maybe, there's bound to pop up even more stuff that will stand the test of time, and be useful even in 25 years time. Cheers! Maggan [/QUOTE]
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