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3e and the Test of Time
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<blockquote data-quote="Malic" data-source="post: 1903383" data-attributes="member: 23799"><p>Maybe. Maybe not. Some of the campign settings and stuff, some of the great 3rd party products, perhaps. But really, why do we care?</p><p></p><p>I submit that it is much more important from the point of view of survival and growth of the hobby that new players take it up and stick with it, whether they change systems in the future or not. In all probability most people will drop 3.x for the latest, best supported, most popular system in however many years time. But this will be good for the industry as the $ flow will keep the publishers going.</p><p></p><p>Now BelenUmeria's concern, as I read it, was that due to the drier, crunchier style of the core rulebooks, many new gamers would drop out in the near future.</p><p></p><p></p><p></p><p>I don't see this at all. There is plenty of inspirational stuff out there, and thanks to the SRD there is a wider range than ever. Even setting that aside, why on earth would you assume 'gamist' players will quit? There are plenty of people who stay devoted to, for example, wargaming. It might not be the style of play that you or I might like, but that's no reason to say they're not 'real' gamers or they won't last.</p><p></p><p>(BTW, I never played 2nd ed because I had played several other RPGs by the time I came across it, but I have read a dozen or so of the books. Ignoring the rules system (which did not appeal), though there was much more 'fluff' in the books I read, the style and flavour did not appeal to me at all. That was a big turnoff. With 3rd ed, it is clear that almost any style of game can be played with it, which is one of the big attractions for me.)</p><p></p><p>Finally, I agree 100% with Ankh-Morpork Guard's rant. I think we can tend to be condescending towards newer/different styles. New players don't understand 'real' fantasy or 'real' D&D, dungeonpunk and anime are momentary fashions that have no place in the game, attracting 'gamist' players will kill the hobby. New players have to like what we like or the game will die. Come on!</p><p></p><p>PS. How gamist/hack-and-slash were we when we first started playing? Give the new people attracted by 3e some time!</p></blockquote><p></p>
[QUOTE="Malic, post: 1903383, member: 23799"] Maybe. Maybe not. Some of the campign settings and stuff, some of the great 3rd party products, perhaps. But really, why do we care? I submit that it is much more important from the point of view of survival and growth of the hobby that new players take it up and stick with it, whether they change systems in the future or not. In all probability most people will drop 3.x for the latest, best supported, most popular system in however many years time. But this will be good for the industry as the $ flow will keep the publishers going. Now BelenUmeria's concern, as I read it, was that due to the drier, crunchier style of the core rulebooks, many new gamers would drop out in the near future. I don't see this at all. There is plenty of inspirational stuff out there, and thanks to the SRD there is a wider range than ever. Even setting that aside, why on earth would you assume 'gamist' players will quit? There are plenty of people who stay devoted to, for example, wargaming. It might not be the style of play that you or I might like, but that's no reason to say they're not 'real' gamers or they won't last. (BTW, I never played 2nd ed because I had played several other RPGs by the time I came across it, but I have read a dozen or so of the books. Ignoring the rules system (which did not appeal), though there was much more 'fluff' in the books I read, the style and flavour did not appeal to me at all. That was a big turnoff. With 3rd ed, it is clear that almost any style of game can be played with it, which is one of the big attractions for me.) Finally, I agree 100% with Ankh-Morpork Guard's rant. I think we can tend to be condescending towards newer/different styles. New players don't understand 'real' fantasy or 'real' D&D, dungeonpunk and anime are momentary fashions that have no place in the game, attracting 'gamist' players will kill the hobby. New players have to like what we like or the game will die. Come on! PS. How gamist/hack-and-slash were we when we first started playing? Give the new people attracted by 3e some time! [/QUOTE]
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