Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3E/C&C] What level would you make this spell? Destruction of the Prepared Mind
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="N'raac" data-source="post: 6688251" data-attributes="member: 6681948"><p>I assume we're moving to an "inspired by" spell, as anything this effective is too high level for the Mouser (a talented apprentice) to cast anyway.</p><p></p><p>It's been a long time since I read the stories, but I seem to recall the spell acted pretty slowly (maybe I am misrecalling). Maybe the damage should be a small fraction of the total each round, or each turn. Maybe it's based on the target's spellcaster level, or even his INT, but that takes away the possible "dismiss your spells to slow the damage" effect.</p><p></p><p>"It does damage" seems pretty limited. Perhaps it should have other effects. I'm reminded of the Nightmare spell, 5th level. Small amounts of damage every day, but the target is fatigued and unable to regain arcane spells. This spell is both more versatile (target need not be sleeping; probably acts faster) and less versatile (arcane casters only), as well as being slower to kill the target. But it is a "death from afar" spell, which needs to act slowly to create a race to save the victim. I don't think "only wizards" should lower the spell level. It's not a spell you carry every day, but one hauled out for the appropriate target.</p><p></p><p>Nightmare also gives us a possible mechanic limiting the spell, being saves that vary with knowledge of the target. To Greenfield's point on material components, riffing from the Nightmare spell, perhaps you need that lock of hair, fingernail clipping, etc. for the spell to work on any given target. Now we have an adventure hook instead of a cash cost.</p><p></p><p>Overall, I don't like "ZAP - save or take huge damage" for this spell. The source suggested a slow wasting, not a huge, immediate damage hit .</p><p></p><p>The more I think on it, the more I think I have departed from the source material. But does the game really need a "make a will save or your wizard is done" spell? Why not just Feeblemind him - same net effect and all casters are affected, arcane ones with a save penalty. Wow, 5th level spells are unkind to arcane casters...</p></blockquote><p></p>
[QUOTE="N'raac, post: 6688251, member: 6681948"] I assume we're moving to an "inspired by" spell, as anything this effective is too high level for the Mouser (a talented apprentice) to cast anyway. It's been a long time since I read the stories, but I seem to recall the spell acted pretty slowly (maybe I am misrecalling). Maybe the damage should be a small fraction of the total each round, or each turn. Maybe it's based on the target's spellcaster level, or even his INT, but that takes away the possible "dismiss your spells to slow the damage" effect. "It does damage" seems pretty limited. Perhaps it should have other effects. I'm reminded of the Nightmare spell, 5th level. Small amounts of damage every day, but the target is fatigued and unable to regain arcane spells. This spell is both more versatile (target need not be sleeping; probably acts faster) and less versatile (arcane casters only), as well as being slower to kill the target. But it is a "death from afar" spell, which needs to act slowly to create a race to save the victim. I don't think "only wizards" should lower the spell level. It's not a spell you carry every day, but one hauled out for the appropriate target. Nightmare also gives us a possible mechanic limiting the spell, being saves that vary with knowledge of the target. To Greenfield's point on material components, riffing from the Nightmare spell, perhaps you need that lock of hair, fingernail clipping, etc. for the spell to work on any given target. Now we have an adventure hook instead of a cash cost. Overall, I don't like "ZAP - save or take huge damage" for this spell. The source suggested a slow wasting, not a huge, immediate damage hit . The more I think on it, the more I think I have departed from the source material. But does the game really need a "make a will save or your wizard is done" spell? Why not just Feeblemind him - same net effect and all casters are affected, arcane ones with a save penalty. Wow, 5th level spells are unkind to arcane casters... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3E/C&C] What level would you make this spell? Destruction of the Prepared Mind
Top