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[3E/C&C] What level would you make this spell?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 6628137" data-attributes="member: 11760"><p>My wife wants to play a swamp witch type character (we're thinking a half-orc wizard/cleric multiclass with a toad familiar). As part of the package, we're going to reskin a bunch of her spells to make them more swampy (acid damage instead of other energy types, a summon monster table full of frogs and other swamp critters, etc.).</p><p></p><p>I'm also working on a low level spell I'm calling The Ugly Stick. The spell would last one round per level and, while it lasts, the caster has to hit in melee with a club or quarterstaff (I may require it to be specially prepared ahead of time, similar to several druid spells). If it does, the victim takes a point of Charisma damage in addition to other damage. (This would heal like any other ability score damage -- standard rules there.)</p><p></p><p>My sense is that, while this could in theory be a bad news spell for a high level caster with good melee skills, who uses haste and maybe a magical weapon, it's a lot easier at that point to render a victim catatonic in some other fashion. So, at the levels it's likely to be used, we're talking about the typical victim taking two or three points of Charisma damage, assuming the caster hits in melee every time, which is obviously not a guaranteed thing.</p><p></p><p>So, what would you say? Level 1 spell? Lower? Higher?</p><p></p><p>Thanks for your help.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 6628137, member: 11760"] My wife wants to play a swamp witch type character (we're thinking a half-orc wizard/cleric multiclass with a toad familiar). As part of the package, we're going to reskin a bunch of her spells to make them more swampy (acid damage instead of other energy types, a summon monster table full of frogs and other swamp critters, etc.). I'm also working on a low level spell I'm calling The Ugly Stick. The spell would last one round per level and, while it lasts, the caster has to hit in melee with a club or quarterstaff (I may require it to be specially prepared ahead of time, similar to several druid spells). If it does, the victim takes a point of Charisma damage in addition to other damage. (This would heal like any other ability score damage -- standard rules there.) My sense is that, while this could in theory be a bad news spell for a high level caster with good melee skills, who uses haste and maybe a magical weapon, it's a lot easier at that point to render a victim catatonic in some other fashion. So, at the levels it's likely to be used, we're talking about the typical victim taking two or three points of Charisma damage, assuming the caster hits in melee every time, which is obviously not a guaranteed thing. So, what would you say? Level 1 spell? Lower? Higher? Thanks for your help. [/QUOTE]
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[3E/C&C] What level would you make this spell?
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