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3e Character Advancement Too Fast?
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<blockquote data-quote="Iced Tea" data-source="post: 1000837" data-attributes="member: 13016"><p>I have to agree with WizrDru amd drothgery. my party, essentially my brother and i, have finally reached 14th level, which is a very big accomplishment for us. Usually we would keep restarting in low levels and never make it past gaining a level or two. All of us hated the low levels cause we couldn't do anything. As for character developement: when you keep a strict track of gametime and dont take time off inbetween adventures, there isnt a lot of time for character developement in a month or two. however if you use a .5 multiplier, then you probably take a lot of time for roleplaying (our group often has a time limit to do stuff, and tiem take off is used for creating magice items, and most recently, calling a meeting between us and other leaders in the area).</p><p></p><p>Now that i have finally reached 13th level (after about a year and a half gametime and probably a lot longer real time), as a wizard, I love exploring all of the new and cool things that i do and spells i can cast. It also took a lotlonger because i died at only 3k from 13 level and got booted back down to halfway through 11 level. but my complaints about raise dead are for another thread. My party has also had one or 2 tpks because of very unfortunate circumstances, but somehow our cohorts always come out alive.</p><p></p><p>Anyway, i dont understand why people like to drudge around at low levels when a character can do so much more at double digit levels. Not only can you do more, but your dm can also become extra creative when creating encounters for your party as well as your party coming up with some very creative solutions. A for example, i was cursed by a trap set by an abolith while i was polymorphed and searchign its lair and didnt make it back intime for my brother(playing a paladin) to remove it). so basically i was screwed because we were in the middle of a very important adventure. my solution, i cast polymoprh 2-3 times a day, that way i wasnt affected by the curse. yes it does take some of the bite out od the curse, but it just shows how versitile higher level characters are(and polymorph until 3.5). </p><p></p><p>And yet, an example of why low levels can suck. when my brother were playing with the same characters but at a low level, we came across a trap that blinded my brothers paladin. when you are second level with no way to cure it, it takes all of the fun out of it. however we found a stash of potions of CL wounds and a wand of mm level 1 so we were able to stumble our way unil we found a imprisoned cleric (after completing an 8th of the hideout {basically a raiders outpost})</p><p></p><p>and i will leave off saying that if my dm (also my brother) used a .5 multiplier, we would still be doing the very beginning of the campaign we are working on at the moment. and my group, even though the main members all live together or within a 4 block radius dont even get together once a week at the moment. and it also becoems a real pain when my brothers go off to college and im stuck at home. one of the tiems that we were actually committed to play we managed around 20-25 hours of gametime during the schoolweek (poorme still in highschool) before they left off to college.</p></blockquote><p></p>
[QUOTE="Iced Tea, post: 1000837, member: 13016"] I have to agree with WizrDru amd drothgery. my party, essentially my brother and i, have finally reached 14th level, which is a very big accomplishment for us. Usually we would keep restarting in low levels and never make it past gaining a level or two. All of us hated the low levels cause we couldn't do anything. As for character developement: when you keep a strict track of gametime and dont take time off inbetween adventures, there isnt a lot of time for character developement in a month or two. however if you use a .5 multiplier, then you probably take a lot of time for roleplaying (our group often has a time limit to do stuff, and tiem take off is used for creating magice items, and most recently, calling a meeting between us and other leaders in the area). Now that i have finally reached 13th level (after about a year and a half gametime and probably a lot longer real time), as a wizard, I love exploring all of the new and cool things that i do and spells i can cast. It also took a lotlonger because i died at only 3k from 13 level and got booted back down to halfway through 11 level. but my complaints about raise dead are for another thread. My party has also had one or 2 tpks because of very unfortunate circumstances, but somehow our cohorts always come out alive. Anyway, i dont understand why people like to drudge around at low levels when a character can do so much more at double digit levels. Not only can you do more, but your dm can also become extra creative when creating encounters for your party as well as your party coming up with some very creative solutions. A for example, i was cursed by a trap set by an abolith while i was polymorphed and searchign its lair and didnt make it back intime for my brother(playing a paladin) to remove it). so basically i was screwed because we were in the middle of a very important adventure. my solution, i cast polymoprh 2-3 times a day, that way i wasnt affected by the curse. yes it does take some of the bite out od the curse, but it just shows how versitile higher level characters are(and polymorph until 3.5). And yet, an example of why low levels can suck. when my brother were playing with the same characters but at a low level, we came across a trap that blinded my brothers paladin. when you are second level with no way to cure it, it takes all of the fun out of it. however we found a stash of potions of CL wounds and a wand of mm level 1 so we were able to stumble our way unil we found a imprisoned cleric (after completing an 8th of the hideout {basically a raiders outpost}) and i will leave off saying that if my dm (also my brother) used a .5 multiplier, we would still be doing the very beginning of the campaign we are working on at the moment. and my group, even though the main members all live together or within a 4 block radius dont even get together once a week at the moment. and it also becoems a real pain when my brothers go off to college and im stuck at home. one of the tiems that we were actually committed to play we managed around 20-25 hours of gametime during the schoolweek (poorme still in highschool) before they left off to college. [/QUOTE]
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