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3e Character Advancement Too Fast?
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<blockquote data-quote="Creamsteak" data-source="post: 1003838" data-attributes="member: 552"><p>Well, I can admit that I'm not as competent about higher level play. I can easily tell my players how almost every spell, feat, ability, class, and monster works with low level games. If my players were more competent about how to run thier own characters, spells, feats, and such without having to ask me every time thier action comes up in combat, I might not be so reluctant to let them accelerate to the higher levels. </p><p></p><p>I'm not ready, but I could certainly master every creature I put through an encounter, and all the stats for some NPCs... my problem is that my players are in for a lot more danger at those levels. They have trouble playing any class other than a fighter it seems sometimes. Not one of them plays a Cleric willingly.</p><p></p><p>I have to let experience come slower (slow enough so that they learn all thier own abilities before advancing). So, the standard system is a little too slow for me. As a DM, I make it work just fine for me, of course, but 'as written' the system in the DMG gives too much and too little at different times.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1003838, member: 552"] Well, I can admit that I'm not as competent about higher level play. I can easily tell my players how almost every spell, feat, ability, class, and monster works with low level games. If my players were more competent about how to run thier own characters, spells, feats, and such without having to ask me every time thier action comes up in combat, I might not be so reluctant to let them accelerate to the higher levels. I'm not ready, but I could certainly master every creature I put through an encounter, and all the stats for some NPCs... my problem is that my players are in for a lot more danger at those levels. They have trouble playing any class other than a fighter it seems sometimes. Not one of them plays a Cleric willingly. I have to let experience come slower (slow enough so that they learn all thier own abilities before advancing). So, the standard system is a little too slow for me. As a DM, I make it work just fine for me, of course, but 'as written' the system in the DMG gives too much and too little at different times. [/QUOTE]
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