Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
3e Character Advancement Too Fast?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 998471" data-attributes="member: 151"><p>The RPGA uses standard rules for XP, as far as I know...but given the relative lack of frequency for advancement in the RPGA, combined with the low magic and higher lethality, it all balances. There are few characters in Living Greyhawk with levels in the double digits.</p><p></p><p>As far as your system goes, you just qualified it sufficiently for me. You don't actually want the group to advance too far. A valid choice, but not the norm, I think you'll agree.</p><p></p><p>Why make 20 levels if you don't ever intend to let your players attain them? High-level play, IME, doesn't so much 'break down' as differs from low-level play. Many people don't enjoy that style of play, and understandibly so. However, I think folks like Piratecat and Sepulchrave would argue that the game focus changes, and the nature of the challenges shifts with it.</p><p></p><p>There are aspects of high-level play I don't enjoy as much, but there are aspect I enjoy more than before. There's no point in having powers available for players, if you don't let them use them, IMHO. At 1st level, casting a magic missle is fun. At 20th level, it's Meteor Swarm. That bothers some folks sense of verisimilitude, but me, I like having wizards who cast Maximized, Empowered Sonically-Admixtured Fireballs....but that's just me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 998471, member: 151"] The RPGA uses standard rules for XP, as far as I know...but given the relative lack of frequency for advancement in the RPGA, combined with the low magic and higher lethality, it all balances. There are few characters in Living Greyhawk with levels in the double digits. As far as your system goes, you just qualified it sufficiently for me. You don't actually want the group to advance too far. A valid choice, but not the norm, I think you'll agree. Why make 20 levels if you don't ever intend to let your players attain them? High-level play, IME, doesn't so much 'break down' as differs from low-level play. Many people don't enjoy that style of play, and understandibly so. However, I think folks like Piratecat and Sepulchrave would argue that the game focus changes, and the nature of the challenges shifts with it. There are aspects of high-level play I don't enjoy as much, but there are aspect I enjoy more than before. There's no point in having powers available for players, if you don't let them use them, IMHO. At 1st level, casting a magic missle is fun. At 20th level, it's Meteor Swarm. That bothers some folks sense of verisimilitude, but me, I like having wizards who cast Maximized, Empowered Sonically-Admixtured Fireballs....but that's just me. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3e Character Advancement Too Fast?
Top