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3e Character Advancement Too Fast?
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<blockquote data-quote="molonel" data-source="post: 999101" data-attributes="member: 10412"><p>"I'm 11 years out of college and we're playing about once per week now. So if we switch to something like my slow-as-molasses system, I don't envision our PCs EVER reaching level 14+. But, that's just me. I think the D&D game as a system breaks down at high-level play, meaning it's not as fun. But that's just my opinion."</p><p></p><p>See, that's just the point, though. Why make a system that is designed to allow play up to 20 levels, and release the Epic Level Handbook that explains how to play levels 21+, and then design the DEFAULT xp system in such a way that no one will ever reach those levels?</p><p></p><p>D&D does not break down at high levels. It simply requires more prep time for the DM. You can't flip open the MM and run an encounter straight out of the book, anymore. A 1st level character will die if you throw enough kobolds at him. They are fragile, and you actually have to work sometimes to actually keep your PCs alive.</p><p></p><p>Also, I think one major problem people have with high level games is that they MUST limit the sources their players can draw from. You just cannot swing open the door and say, "Use whatever you want!" Our DM limits us to the Core rulebooks, the splat books (not all, and not without qualifications). No Forgotten Realms, no Quintessential books, no Oriental Adventures.</p><p></p><p>We're at 18th level right now, and I love it! It is simply the most amazing game I'm ever played. I don't understand why people paddle around in the shallows and never play beyond 8th-10th level.</p></blockquote><p></p>
[QUOTE="molonel, post: 999101, member: 10412"] "I'm 11 years out of college and we're playing about once per week now. So if we switch to something like my slow-as-molasses system, I don't envision our PCs EVER reaching level 14+. But, that's just me. I think the D&D game as a system breaks down at high-level play, meaning it's not as fun. But that's just my opinion." See, that's just the point, though. Why make a system that is designed to allow play up to 20 levels, and release the Epic Level Handbook that explains how to play levels 21+, and then design the DEFAULT xp system in such a way that no one will ever reach those levels? D&D does not break down at high levels. It simply requires more prep time for the DM. You can't flip open the MM and run an encounter straight out of the book, anymore. A 1st level character will die if you throw enough kobolds at him. They are fragile, and you actually have to work sometimes to actually keep your PCs alive. Also, I think one major problem people have with high level games is that they MUST limit the sources their players can draw from. You just cannot swing open the door and say, "Use whatever you want!" Our DM limits us to the Core rulebooks, the splat books (not all, and not without qualifications). No Forgotten Realms, no Quintessential books, no Oriental Adventures. We're at 18th level right now, and I love it! It is simply the most amazing game I'm ever played. I don't understand why people paddle around in the shallows and never play beyond 8th-10th level. [/QUOTE]
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