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General Tabletop Discussion
*TTRPGs General
3e Core Viability vs. 4e " Core " Viability
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<blockquote data-quote="mkill" data-source="post: 5254385" data-attributes="member: 55985"><p>There are two elements here that we should not confuse:</p><p></p><p>A) Restricting PC options for story integrity ("No elves in my campaign world")</p><p></p><p>vs.</p><p></p><p>B) Restricting PC options for game balance reasons ("Psionics is teh broken!")</p><p></p><p>Whenever you limit your players, make sure that you are clear about which one of the reasons you have.</p><p></p><p>A) depends very much on your game, some DMs like very classic Tolkienesque fantasy with elves, dwarves and hobbits, others like to experiment more. Even others like to do something completely different and ban classic archetypes like elves. It's important that you try to encourage your players to come up with creative, interesting PCs. Try to guide them to working within your vision of the campaign world.</p><p></p><p>B) has two elements to it: First of all, if a player comes up with an unusual PC, say, a 3rd edition binder, the DM has to have a general idea how a Binder works. It's perfectly understandable if a DM doesn't want to have that kind of hassle. If it's a player you trust, you could probably let him play one and figure things out by himself, but if he's Steve the munchkin, feel free to say no.</p><p>Of course, if Steve is the munchkin he is, he can play a "core" druid, wizard or cleric and wipe the floor with anything anyway.</p><p></p><p>4th edition is somewhat more easy on the DM because there is less experimentation within the rules (yet). Classes are better balanced to each other to begin with, and even classes from later splatbooks don't come up with completely new subsystems in the same way as 3rd edition.</p></blockquote><p></p>
[QUOTE="mkill, post: 5254385, member: 55985"] There are two elements here that we should not confuse: A) Restricting PC options for story integrity ("No elves in my campaign world") vs. B) Restricting PC options for game balance reasons ("Psionics is teh broken!") Whenever you limit your players, make sure that you are clear about which one of the reasons you have. A) depends very much on your game, some DMs like very classic Tolkienesque fantasy with elves, dwarves and hobbits, others like to experiment more. Even others like to do something completely different and ban classic archetypes like elves. It's important that you try to encourage your players to come up with creative, interesting PCs. Try to guide them to working within your vision of the campaign world. B) has two elements to it: First of all, if a player comes up with an unusual PC, say, a 3rd edition binder, the DM has to have a general idea how a Binder works. It's perfectly understandable if a DM doesn't want to have that kind of hassle. If it's a player you trust, you could probably let him play one and figure things out by himself, but if he's Steve the munchkin, feel free to say no. Of course, if Steve is the munchkin he is, he can play a "core" druid, wizard or cleric and wipe the floor with anything anyway. 4th edition is somewhat more easy on the DM because there is less experimentation within the rules (yet). Classes are better balanced to each other to begin with, and even classes from later splatbooks don't come up with completely new subsystems in the same way as 3rd edition. [/QUOTE]
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