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D&D Older Editions, OSR, & D&D Variants
3E D&D Aurelia setting & houserules material (now with magic items!)
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<blockquote data-quote="Arkhandus" data-source="post: 2922065" data-attributes="member: 13966"><p>Here you'll find a ton of revised and streamlined rules for 3e/3.5e D&D, new material (classes, races, monsters, items, feats, spells, etc.), and occasional setting flavor. Example PCs/NPCs, towns, and such will be added over time as well (I have several that are half-finished...). There should be many things here of use to anyone playing or running 3rd Edition, though updates are sporadic and I have a lot of half-finished material left to complete.</p><p></p><p>(Note: I recommend using the original black background for viewing this thread, as the bright new EN World color scheme default makes it tough to read some parts.)</p><p></p><p>I've been examining, revising, DMing with, and playing with the 3e and 3.5 rules a lot since they were released, and own most official 3.0 books and a small handful of 3rd-party and 3.5 D&D books. I've put a lot of work into this project since 2001, and I think the result (as I finally finish tweaking everything and posting it) is generally a better-balanced and more fun 3e D&D that doesn't throw anything away, just smooths out the wrinkles and adds more stuff to play with.</p><p></p><p>This material is largely geared towards 3.0 D&D, but the majority is still directly useable in 3.5 as well. A few of my feats and prestige classes are even based on 3.5 material to some extent. Over time, I'll have this thread updated with rebalanced versions of many feats, spells, items, classes, monsters, and miscellaneous rules from the majority of official 3.0 D&D books from Wizards of the Coast (and a few things here and there from other publishers). Some Aurelia material is based to some extent on older editions of D&D, as well.</p><p></p><p></p><p>I'd like to hear your opinions, questions, and requests if any. Not everything is finished, most of it is just half-finished and not set in stone, and some of it's still in a revised prototype form. I've got all kinds of stuff I could post, and all kinds of stuff I'm willing to custom-make or finish-up earlier for anyone that's curious about one thing or another.</p><p></p><p>Aurelia is a setting I've been working on slowly over the past several years, and is a mix of revised stuff from 3.0 D&D and earlier editions, and a fair amount of new stuff. In Aurelia, the planes are closely connected, and interaction between different planes in the cosmology is rather significant, though Outsiders are still very uncommon (maybe not rare, though) on the Material Plane. At each corner of the world is an Elemental Plane, and the Plane of Positive Energy lies above at the edge of the sky, while the Plane of Negative Energy lies below the depths of the earth. Natural portals between planes occur in many places across Aurelia, some stable and others temporary.</p><p></p><p></p><p>I'll be posting my revised versions of the core classes, psionic classes, and oriental classes at random, along with the 3 variants for each class; respectively called basic classes and variant classes (or subclasses). The variants each count as their respective basic class (so a character can't multiclass between the basic Rogue and the Buccaneer variant Rogue, for instance) but have minor or intermediate changes to them, while retaining at least some obvious semblance of their basic class.</p><p></p><p>Monsters of Aurelia (some very familiar, some very new, some familiar yet quite different) will likely be common posts throughout the life of this thread (except the beginning, apparently, as I got too distracted from monster-work). At some point I'll also post the feats of Aurelia, broken up into several posts (like one for General feats, another for Special feats, another for Psionic feats, etc.), and some spells, psionic powers, items, and other things.</p><p></p><p>My master list of revised weapon stats and descriptions is nearly complete, so that too will likely be posted in the near future. Before that, I will start posting the races of Aurelia, both new ones and revised ones, in quite random order as noted above for classes.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2922065, member: 13966"] Here you'll find a ton of revised and streamlined rules for 3e/3.5e D&D, new material (classes, races, monsters, items, feats, spells, etc.), and occasional setting flavor. Example PCs/NPCs, towns, and such will be added over time as well (I have several that are half-finished...). There should be many things here of use to anyone playing or running 3rd Edition, though updates are sporadic and I have a lot of half-finished material left to complete. (Note: I recommend using the original black background for viewing this thread, as the bright new EN World color scheme default makes it tough to read some parts.) I've been examining, revising, DMing with, and playing with the 3e and 3.5 rules a lot since they were released, and own most official 3.0 books and a small handful of 3rd-party and 3.5 D&D books. I've put a lot of work into this project since 2001, and I think the result (as I finally finish tweaking everything and posting it) is generally a better-balanced and more fun 3e D&D that doesn't throw anything away, just smooths out the wrinkles and adds more stuff to play with. This material is largely geared towards 3.0 D&D, but the majority is still directly useable in 3.5 as well. A few of my feats and prestige classes are even based on 3.5 material to some extent. Over time, I'll have this thread updated with rebalanced versions of many feats, spells, items, classes, monsters, and miscellaneous rules from the majority of official 3.0 D&D books from Wizards of the Coast (and a few things here and there from other publishers). Some Aurelia material is based to some extent on older editions of D&D, as well. I'd like to hear your opinions, questions, and requests if any. Not everything is finished, most of it is just half-finished and not set in stone, and some of it's still in a revised prototype form. I've got all kinds of stuff I could post, and all kinds of stuff I'm willing to custom-make or finish-up earlier for anyone that's curious about one thing or another. Aurelia is a setting I've been working on slowly over the past several years, and is a mix of revised stuff from 3.0 D&D and earlier editions, and a fair amount of new stuff. In Aurelia, the planes are closely connected, and interaction between different planes in the cosmology is rather significant, though Outsiders are still very uncommon (maybe not rare, though) on the Material Plane. At each corner of the world is an Elemental Plane, and the Plane of Positive Energy lies above at the edge of the sky, while the Plane of Negative Energy lies below the depths of the earth. Natural portals between planes occur in many places across Aurelia, some stable and others temporary. I'll be posting my revised versions of the core classes, psionic classes, and oriental classes at random, along with the 3 variants for each class; respectively called basic classes and variant classes (or subclasses). The variants each count as their respective basic class (so a character can't multiclass between the basic Rogue and the Buccaneer variant Rogue, for instance) but have minor or intermediate changes to them, while retaining at least some obvious semblance of their basic class. Monsters of Aurelia (some very familiar, some very new, some familiar yet quite different) will likely be common posts throughout the life of this thread (except the beginning, apparently, as I got too distracted from monster-work). At some point I'll also post the feats of Aurelia, broken up into several posts (like one for General feats, another for Special feats, another for Psionic feats, etc.), and some spells, psionic powers, items, and other things. My master list of revised weapon stats and descriptions is nearly complete, so that too will likely be posted in the near future. Before that, I will start posting the races of Aurelia, both new ones and revised ones, in quite random order as noted above for classes. [/QUOTE]
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