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<blockquote data-quote="Arkhandus" data-source="post: 2989262" data-attributes="member: 13966"><p><strong>Aeragi, Planetouched Humans Of Elemental Air</strong></p><p></p><p><span style="color: Green"><span style="font-size: 12px"><em><strong>Aeragi</strong></em></span></span></p><p></p><p>[sblock]<span style="color: Red"><strong>Appearance:</strong></span> Aeragi average a height of 6-1/2 feet and weight of 120 pounds, with only minor variation in build, as they generally possess a thin and lithe body, with lean muscles and cool skin. Their skin is usually streaked with simple patterns of slightly-varying colors. The skin tone is always pale, either blue-white, or dim yellow-white, or blue-grey, whereas an Aeragi's hair can be virtually any color imaginable and is often wild and resistant to grooming, in some cases even stirred by a constant personal breeze. Their hair is often a pale color, though. Aeragi males nearly always have facial hair of some sort. Aeragi eyes always have irises of a deep, vivid, piercing color, either forest green, sapphire blue, violet, crimson, orange, or gold, slightly more often being forest green or orange. An Aeragi's voice is sibilant and slightly higher-pitched than that of most Humans.</p><p></p><p><span style="color: Red"><strong>Personality:</strong></span> Aeragi are a very chaotic people for the most part, as whimsical and unpredictable as the wind and the weather. Their moods tend to be mercurial, changing at the slightest influence and yet sometimes being very stubbornly set in a particular mood for several hours or even days. Some are spiteful and egocentric, never forgetting a slight against them, while others will forgive nearly anything with ease, but either way their wrath can be terrible indeed, however long or brief. They wear the latest fashions usually, but sometimes wear just whatever random clothes they first lay eyes on in the morning, or they dress up in gaudy outfits of outrageous design just at a whim, and at other times they may run around in scarcely anything at all just because of a random impulse to feel the wind across their flesh.</p><p></p><p>Aeragi are also prone to various mental disorders from mild to severe intensity, many possessing obsessive compulsive, manic, or schitzophrenic disorders, leaving their emotions and whims very unpredictable indeed. Though excitable, Aeragi do not often lash out in violence, as they are more prone to insults and pranks. Very few Aeragi ever become lawful in alignment. They have no racial tendencies towards good or evil, and an Aeragi is just as likely to be one, the other, or neither.</p><p></p><p>Aeragi, like others descended from the ancient Mentari humans, hold themselves to certain concepts of honor, but to wildly varying degrees. Each Aeragi has their own personal honor code, some elaborate and some simple, but each unique. However, unlike many other Mentari descendants, the Aeragi often forget or break their honor codes and do not consider it a big deal, but do try to adhere to them most of the time. Most Aeragi are at least a little self-centered, usually thinking about themselves and what they might get out of a deal or endeavor. Few take this to the extreme however, and Aeragi at least feel strong ties to their immediate family and friends. Aeragi love festivities and song.</p><p></p><p><span style="color: Red"><strong>Background:</strong></span> Descended from the first generation of the Human species, the Mentari, and various air elemental creatures which allied with them. Most of the Mentari race was destroyed by the gods long ago and replaced with newer, more refined Humans, but even those were eventually replaced once or twice. However, the Mentari who had bonded with elemental creatures or outsiders were spared, for they were relatively few in number and were changing, becoming less of a threat or nuisance to the gods. The Mentari tribes who befriended air creatures eventually left the other Mentari nations and settled near the Elemental Plane of Air, eventually producing half-elemental offspring from the good relations with those air creatures.</p><p></p><p>Over time, as fewer air elementals joined these Mentari tribes, that part of the race became what it is now, the Aeragi, altered Humans with distant air elemental ancestry. A small majority live in the northeast, in the borderlands between the Material Plane and the Elemental Plane of Air, while many others live abroad in small communities or, more frequently, in the towns and cities of other races. The Aeragi have very little in the way of a common culture or society, instead living amongst other races and involving themselves in those cultures. Many are just wanderers who never stay long in any one place.</p><p></p><p>The few Aeragi communities in existance are small hamlets with simple laws and a loose freehold government. The smartest, wisest, strongest, or most enterprising Aeragi command the village and handle the few matters of governance, while most Aeragi in the community do as they please, serving the community only as long and as far as is convenient. Such communities are generally filled with artists, poets, performers, brewers, toymakers, and similar folk, while the Aeragi trade their masterpieces to other races for foodstuffs, as few Aeragi can manage to be content as farmers or hunters.</p><p></p><p>Aeragi living in the Elemental Plane of Air, or the borderlands alongside it, occasionally trade in a special crystalline ore that a few of their people know how to produce, called levantine, through secret means that no other race has yet discovered, perhaps means which only the Aeragi's blend of elemental air and mortal flesh make possible. Levantine is used to make flying devices, and it rises into the air when heated. It takes a substantial amount of levantine to make a flying craft capable of carrying multiple passengers, and only a few folks know the properties and applications of levantine. A few Aeragi even build skyships that resemble fanciful seagoing vessels, flying about and exploring or raiding at will. However, levantine does not provide any propulsion itself, only upward lift, so great propellors are built to move these aerial galleons.</p><p></p><p><span style="color: Red"><strong>Classes:</strong></span> Aeragi are strongly individualistic, and their preferences or goals in life can vary drastically from one sibling to the next. Due to their usually self-serving and flamboyant natures, Aeragi are Rogues, Bards, or Sorcerers generally more often than other professions. Some become Wu Jens, Rangers, Druids, or Shamans, as Aeragi have a natural affinity for magic through their elemental blood, and even some who do not possess spiritual powers still believe they 'see' spirits and mystical forces in action occasionally, taking them as omens, even though they are likely just minor delusions. This inclines them to follow mystical pursuits and aid spirits, even those that are mere figments of their fragile minds. They also enjoy traveling through places of natural beauty, and may act to protect such locales.</p><p></p><p>Aeragi rarely have a tolerance for stuffy restrictions, oaths, and covenants, so they don't often become Clerics unless their patron deity is chaotic and enforces only stringent demands upon them, and they hardly ever possess the consistent integrity and solidarity to be Paladins. It is almost as rare for them to be Samurai or Sohei, for similar reasons. An Aeragi's natural agility makes them capable Monks in the rare cases where they possess enough discipline.</p><p></p><p>They do occasionally become Wizards, Psions, or Shugenja, frequently dedicated to the air element as Shugenja or using similar focus for their spells or powers as Wizards and Psions. Those who wield magic prefer spells that can provide amusement, such as spells of trickery, alteration, illusion, misdirection, and confusion. Few Aeragi have the violent or martial inclination to become Fighters, Psychic Warriors, or Barbarians, but those who do can be surprising in their tempestuous fury.</p><p></p><p><span style="color: Red"><strong>Relations:</strong></span> Aeragi are fickle individuals and don't have any widespread alliances or feuds. In general, Aeragi tend to get along well with Elves, Half-Elves, Firagi, Gnomes, and Halflings, who are usually informal enough and relaxed enough to go along with the jests and quibbles of an Aeragi. On the other hand, Aeragi usually have difficulty with Dwarves, Endari, Aquari, Draegi, Orcs, Half-Orcs, and other humanoids with tendencies towards order, law, proper behavior, seriousness, conflict, violence, or aggression.</p><p></p><p><span style="color: Red"><strong>Miscellaneous Details:</strong></span> Aeragi, like Humans, reach adulthood at 15 years of age, then attain middle age at 30 years, old age at 50 years, and venerable age at 65 years. Their maximum age is reached 2d20 years after becoming venerable. Similar to Humans, Aeragi become more pale and wrinkled with age, but their eyes retain the same vivid color.</p><p></p><p>The names of Aeragi are quite varied and random, as Aeragi parents may name their children after anything or anyone they like, rather than sticking with any particular naming conventions. Thus, some Aeragi have ridiculously long and convoluted names, while others may have a simple monosyllabic name or a traditional two-part name. Aeragi often like to give themselves titles, while some may abandon their birth name and choose their own name at a whim. However, due to these practices, the Aeragi have lost track of any real family names they may have once used long, long ago, so any surname they may choose is generally likely to be the name of their town or their nomadic band, if not entirely random. Nomadic Aeragi bands use all kinds of colorful, exciting, and just plain nonsensical names for their groups.</p><p></p><p>A small majority of Aeragi tend to choose traditional Mentari names or, almost as often, Auran names. A few masculine Mentari names used by Aeragi include Koromaru, Giru, Shen, Rin, Pao, Orumashi, Jigen, Aansakii, and Udon. A few feminine Mentari names used by Aeragi include Yomiko, Kasha, Lihan, Saaru, Gidara, Rishi, Yua, Pochu, Junatta, Fuu, and Ahinara. A few Auran names used by Aeragi include Sssinaai, Uuruumao, Shhhihaa, Tzzanaaaora, and Orishhht. Most folks not native to the Elemental Plane of Air or its Material Plane borderlands tend to dislike, or just laugh at, Auran names.[/sblock]</p><p></p><p></p><p><span style="color: Blue"><strong>Outsider:</strong></span> Aeragi are Outsiders (with the Planetouched subtype) instead of Humanoids, and are thus unaffected by spells and effects that function against Humanoids and not Outsiders, such as <em>Charm Person</em>, but are instead affected by spells and effects that function against Outsiders, such as <em>Protection from Chaos</em>. As Outsiders, Aeragi cannot be returned to life by <em>Raise Dead, Reincarnation</em>, or <em>Resurrection</em>, but they may be returned to life by <em>Reclaim Spirit, True Resurrection, True Reincarnation, Wish</em>, or <em>Miracle</em>. Aeragi are native Outsiders, meaning that Aurelia is their home plane, and thus while in Aurelia are unaffected by effects that would return them to their home plane. They are mortal and need to eat, drink, and rest like Humans do, aging at the same rate too. Aeragi do not have Darkvision like other Outsiders do. Aeragi have the Air subtype.</p><p></p><p><span style="color: Blue"><strong>Sky Soul:</strong></span> An Aeragi cannot use, prepare, cast, manifest, or activate any effect with the Earth or Acid descriptors. Aeragi also cannot possess, gain, or be affected by any templates, spells, powers, or effects which would grant them the Earth or Acid subtypes or descriptors. Aeragi that belong to any class with a set of spells, powers, or abilities specifically described as being linked to earth or sand or metal or stone, cannot learn, utilize, or specialize in such effects from the earth, sand, metal, or stone elements. Aeragi cannot acquire the Artifice, Earth, Metal, or Stone domains.</p><p></p><p><span style="color: Blue"><strong>Size:</strong></span> Aeragi are Medium-size creatures.</p><p></p><p><span style="color: Blue"><strong>Speed:</strong></span> Aeragi have a base speed of 60 feet.</p><p></p><p><span style="color: Blue"><strong>+4 Dexterity, -2 Constitution, -2 Wisdom:</strong></span> Aeragi are swift, graceful, and dexterous, but are also thin, frail, and flighty, with short attention spans and little common sense.</p><p></p><p><span style="color: Blue"><strong>Breathless:</strong></span> As they are descended from air elementals, Aeragi need no air to survive, since they are infused with the very essence of air. Subsequently, they simply don’t breathe, and have no lungs whatsoever. Thus, Aeragi can survive indefinitely underwater, in a vacuum, or anywhere else where there is no air to breathe. Additionally, since they don’t breathe and lack lungs, they are immune to all inhaled toxins, poisons, diseases, and attacks. They also have no sense of smell, and are thus immune to all attacks that would offend their sense of smell, such as a Stinking Cloud spell. However, this also means that they cannot smell any other scents, and thus cannot detect anything that is only noticeable by smell.</p><p></p><p>They are virtually immune to most gas attacks, with the exception of those that merely affect creatures by contact, such as an Incendiary Cloud, Cloudkill, or Acid Fog spell. Aeragi can still feel the effects on their skin, they simply don’t (and indeed cannot) inhale or smell the vapors. This lack of smell does not affect the Aeragi's sense of taste. If an Aeragi is polymorphed into a different creature, they gain lungs and a sense of smell in that form if appropriate, and thus become vulnerable to powerful scents and inhalations, but their Breathless ability still gives them an infinite supply of air, even underwater or in a vacuum.</p><p></p><p><span style="color: Blue"><strong>Feather Fall:</strong></span> Aeragi are constantly affected as though by a Feather Fall spell, since they are infused with the power of elemental air and can float gracefully down to the ground. This is a supernatural ability, and automatically resumes immediately after passing through an anti-magic zone or similar area, or one round later if dispelled. The Aeragi may suppress this ability when desired, which takes no actions itself, and may resume this ability at any time as well.</p><p></p><p><span style="color: Blue"><strong>+4 Racial Bonus on Jump and Listen Checks:</strong></span> The Aeragi are capable jumpers, bolstered by an air elemental heritage, and they are also keenly aware of the comforting whisper of every breeze.</p><p></p><p><span style="color: Blue"><strong>-2 Racial Penalty on Will Saves and Intimidate Checks:</strong></span> Being thin, lightweight, less violent, and more silly than many other races, the Aeragi aren't often taken seriously when trying to threaten someone, and they're really just not very good at it, as they dislike the sound of pain. Also, their whimsical, unstable, and imaginitive minds are not as difficult to break or manipulate as those of more disciplined races.</p><p></p><p><span style="color: Blue"><strong>Air Affinity:</strong></span> Aeragi gain a +3 racial bonus on saving throws versus electricity and all attacks or effects with the Air or Electricity descriptors. They suffer only half damage from such effects, when applicable. Furthermore, Aeragi add +1 to the DC of saving throws against any Air or Electricity spell, power, spell-like ability, or supernatural ability they use, and Aeragi also add +1 to their effective caster level or manifester level for purposes of resolving such effects.</p><p></p><p><span style="color: Blue"><strong>Earth Vulnerability:</strong></span> Aeragi suffer a -3 racial penalty on saving throws versus acid and all attacks or effects with the Earth or Acid descriptors. They suffer double damage from such effects, when applicable.</p><p></p><p><span style="color: Blue"><strong>Automatic Languages:</strong></span> Auran and Mentari.</p><p></p><p><span style="color: Blue"><strong>Bonus Languages:</strong></span> Aeragi may choose Abyssal, Aquan, Celestial, Draconic, Ignan, Infernal, or Terran as bonus languages from a high Intelligence score.</p><p></p><p><span style="color: Blue"><strong>Favored Class:</strong></span> An Aeragi’s favored class is Rogue for purposes of multi-classing benefits and penalties.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2989262, member: 13966"] [b]Aeragi, Planetouched Humans Of Elemental Air[/b] [COLOR=Green][SIZE=3][I][B]Aeragi[/B][/I][/SIZE][/COLOR] [sblock][COLOR=Red][B]Appearance:[/B][/COLOR] Aeragi average a height of 6-1/2 feet and weight of 120 pounds, with only minor variation in build, as they generally possess a thin and lithe body, with lean muscles and cool skin. Their skin is usually streaked with simple patterns of slightly-varying colors. The skin tone is always pale, either blue-white, or dim yellow-white, or blue-grey, whereas an Aeragi's hair can be virtually any color imaginable and is often wild and resistant to grooming, in some cases even stirred by a constant personal breeze. Their hair is often a pale color, though. Aeragi males nearly always have facial hair of some sort. Aeragi eyes always have irises of a deep, vivid, piercing color, either forest green, sapphire blue, violet, crimson, orange, or gold, slightly more often being forest green or orange. An Aeragi's voice is sibilant and slightly higher-pitched than that of most Humans. [COLOR=Red][B]Personality:[/B][/COLOR] Aeragi are a very chaotic people for the most part, as whimsical and unpredictable as the wind and the weather. Their moods tend to be mercurial, changing at the slightest influence and yet sometimes being very stubbornly set in a particular mood for several hours or even days. Some are spiteful and egocentric, never forgetting a slight against them, while others will forgive nearly anything with ease, but either way their wrath can be terrible indeed, however long or brief. They wear the latest fashions usually, but sometimes wear just whatever random clothes they first lay eyes on in the morning, or they dress up in gaudy outfits of outrageous design just at a whim, and at other times they may run around in scarcely anything at all just because of a random impulse to feel the wind across their flesh. Aeragi are also prone to various mental disorders from mild to severe intensity, many possessing obsessive compulsive, manic, or schitzophrenic disorders, leaving their emotions and whims very unpredictable indeed. Though excitable, Aeragi do not often lash out in violence, as they are more prone to insults and pranks. Very few Aeragi ever become lawful in alignment. They have no racial tendencies towards good or evil, and an Aeragi is just as likely to be one, the other, or neither. Aeragi, like others descended from the ancient Mentari humans, hold themselves to certain concepts of honor, but to wildly varying degrees. Each Aeragi has their own personal honor code, some elaborate and some simple, but each unique. However, unlike many other Mentari descendants, the Aeragi often forget or break their honor codes and do not consider it a big deal, but do try to adhere to them most of the time. Most Aeragi are at least a little self-centered, usually thinking about themselves and what they might get out of a deal or endeavor. Few take this to the extreme however, and Aeragi at least feel strong ties to their immediate family and friends. Aeragi love festivities and song. [COLOR=Red][B]Background:[/B][/COLOR] Descended from the first generation of the Human species, the Mentari, and various air elemental creatures which allied with them. Most of the Mentari race was destroyed by the gods long ago and replaced with newer, more refined Humans, but even those were eventually replaced once or twice. However, the Mentari who had bonded with elemental creatures or outsiders were spared, for they were relatively few in number and were changing, becoming less of a threat or nuisance to the gods. The Mentari tribes who befriended air creatures eventually left the other Mentari nations and settled near the Elemental Plane of Air, eventually producing half-elemental offspring from the good relations with those air creatures. Over time, as fewer air elementals joined these Mentari tribes, that part of the race became what it is now, the Aeragi, altered Humans with distant air elemental ancestry. A small majority live in the northeast, in the borderlands between the Material Plane and the Elemental Plane of Air, while many others live abroad in small communities or, more frequently, in the towns and cities of other races. The Aeragi have very little in the way of a common culture or society, instead living amongst other races and involving themselves in those cultures. Many are just wanderers who never stay long in any one place. The few Aeragi communities in existance are small hamlets with simple laws and a loose freehold government. The smartest, wisest, strongest, or most enterprising Aeragi command the village and handle the few matters of governance, while most Aeragi in the community do as they please, serving the community only as long and as far as is convenient. Such communities are generally filled with artists, poets, performers, brewers, toymakers, and similar folk, while the Aeragi trade their masterpieces to other races for foodstuffs, as few Aeragi can manage to be content as farmers or hunters. Aeragi living in the Elemental Plane of Air, or the borderlands alongside it, occasionally trade in a special crystalline ore that a few of their people know how to produce, called levantine, through secret means that no other race has yet discovered, perhaps means which only the Aeragi's blend of elemental air and mortal flesh make possible. Levantine is used to make flying devices, and it rises into the air when heated. It takes a substantial amount of levantine to make a flying craft capable of carrying multiple passengers, and only a few folks know the properties and applications of levantine. A few Aeragi even build skyships that resemble fanciful seagoing vessels, flying about and exploring or raiding at will. However, levantine does not provide any propulsion itself, only upward lift, so great propellors are built to move these aerial galleons. [COLOR=Red][B]Classes:[/B][/COLOR] Aeragi are strongly individualistic, and their preferences or goals in life can vary drastically from one sibling to the next. Due to their usually self-serving and flamboyant natures, Aeragi are Rogues, Bards, or Sorcerers generally more often than other professions. Some become Wu Jens, Rangers, Druids, or Shamans, as Aeragi have a natural affinity for magic through their elemental blood, and even some who do not possess spiritual powers still believe they 'see' spirits and mystical forces in action occasionally, taking them as omens, even though they are likely just minor delusions. This inclines them to follow mystical pursuits and aid spirits, even those that are mere figments of their fragile minds. They also enjoy traveling through places of natural beauty, and may act to protect such locales. Aeragi rarely have a tolerance for stuffy restrictions, oaths, and covenants, so they don't often become Clerics unless their patron deity is chaotic and enforces only stringent demands upon them, and they hardly ever possess the consistent integrity and solidarity to be Paladins. It is almost as rare for them to be Samurai or Sohei, for similar reasons. An Aeragi's natural agility makes them capable Monks in the rare cases where they possess enough discipline. They do occasionally become Wizards, Psions, or Shugenja, frequently dedicated to the air element as Shugenja or using similar focus for their spells or powers as Wizards and Psions. Those who wield magic prefer spells that can provide amusement, such as spells of trickery, alteration, illusion, misdirection, and confusion. Few Aeragi have the violent or martial inclination to become Fighters, Psychic Warriors, or Barbarians, but those who do can be surprising in their tempestuous fury. [COLOR=Red][B]Relations:[/B][/COLOR] Aeragi are fickle individuals and don't have any widespread alliances or feuds. In general, Aeragi tend to get along well with Elves, Half-Elves, Firagi, Gnomes, and Halflings, who are usually informal enough and relaxed enough to go along with the jests and quibbles of an Aeragi. On the other hand, Aeragi usually have difficulty with Dwarves, Endari, Aquari, Draegi, Orcs, Half-Orcs, and other humanoids with tendencies towards order, law, proper behavior, seriousness, conflict, violence, or aggression. [COLOR=Red][B]Miscellaneous Details:[/B][/COLOR] Aeragi, like Humans, reach adulthood at 15 years of age, then attain middle age at 30 years, old age at 50 years, and venerable age at 65 years. Their maximum age is reached 2d20 years after becoming venerable. Similar to Humans, Aeragi become more pale and wrinkled with age, but their eyes retain the same vivid color. The names of Aeragi are quite varied and random, as Aeragi parents may name their children after anything or anyone they like, rather than sticking with any particular naming conventions. Thus, some Aeragi have ridiculously long and convoluted names, while others may have a simple monosyllabic name or a traditional two-part name. Aeragi often like to give themselves titles, while some may abandon their birth name and choose their own name at a whim. However, due to these practices, the Aeragi have lost track of any real family names they may have once used long, long ago, so any surname they may choose is generally likely to be the name of their town or their nomadic band, if not entirely random. Nomadic Aeragi bands use all kinds of colorful, exciting, and just plain nonsensical names for their groups. A small majority of Aeragi tend to choose traditional Mentari names or, almost as often, Auran names. A few masculine Mentari names used by Aeragi include Koromaru, Giru, Shen, Rin, Pao, Orumashi, Jigen, Aansakii, and Udon. A few feminine Mentari names used by Aeragi include Yomiko, Kasha, Lihan, Saaru, Gidara, Rishi, Yua, Pochu, Junatta, Fuu, and Ahinara. A few Auran names used by Aeragi include Sssinaai, Uuruumao, Shhhihaa, Tzzanaaaora, and Orishhht. Most folks not native to the Elemental Plane of Air or its Material Plane borderlands tend to dislike, or just laugh at, Auran names.[/sblock] [COLOR=Blue][B]Outsider:[/B][/COLOR] Aeragi are Outsiders (with the Planetouched subtype) instead of Humanoids, and are thus unaffected by spells and effects that function against Humanoids and not Outsiders, such as [I]Charm Person[/I], but are instead affected by spells and effects that function against Outsiders, such as [I]Protection from Chaos[/I]. As Outsiders, Aeragi cannot be returned to life by [I]Raise Dead, Reincarnation[/I], or [I]Resurrection[/I], but they may be returned to life by [I]Reclaim Spirit, True Resurrection, True Reincarnation, Wish[/I], or [I]Miracle[/I]. Aeragi are native Outsiders, meaning that Aurelia is their home plane, and thus while in Aurelia are unaffected by effects that would return them to their home plane. They are mortal and need to eat, drink, and rest like Humans do, aging at the same rate too. Aeragi do not have Darkvision like other Outsiders do. Aeragi have the Air subtype. [COLOR=Blue][B]Sky Soul:[/B][/COLOR] An Aeragi cannot use, prepare, cast, manifest, or activate any effect with the Earth or Acid descriptors. Aeragi also cannot possess, gain, or be affected by any templates, spells, powers, or effects which would grant them the Earth or Acid subtypes or descriptors. Aeragi that belong to any class with a set of spells, powers, or abilities specifically described as being linked to earth or sand or metal or stone, cannot learn, utilize, or specialize in such effects from the earth, sand, metal, or stone elements. Aeragi cannot acquire the Artifice, Earth, Metal, or Stone domains. [COLOR=Blue][B]Size:[/B][/COLOR] Aeragi are Medium-size creatures. [COLOR=Blue][B]Speed:[/B][/COLOR] Aeragi have a base speed of 60 feet. [COLOR=Blue][B]+4 Dexterity, -2 Constitution, -2 Wisdom:[/B][/COLOR] Aeragi are swift, graceful, and dexterous, but are also thin, frail, and flighty, with short attention spans and little common sense. [COLOR=Blue][B]Breathless:[/B][/COLOR] As they are descended from air elementals, Aeragi need no air to survive, since they are infused with the very essence of air. Subsequently, they simply don’t breathe, and have no lungs whatsoever. Thus, Aeragi can survive indefinitely underwater, in a vacuum, or anywhere else where there is no air to breathe. Additionally, since they don’t breathe and lack lungs, they are immune to all inhaled toxins, poisons, diseases, and attacks. They also have no sense of smell, and are thus immune to all attacks that would offend their sense of smell, such as a Stinking Cloud spell. However, this also means that they cannot smell any other scents, and thus cannot detect anything that is only noticeable by smell. They are virtually immune to most gas attacks, with the exception of those that merely affect creatures by contact, such as an Incendiary Cloud, Cloudkill, or Acid Fog spell. Aeragi can still feel the effects on their skin, they simply don’t (and indeed cannot) inhale or smell the vapors. This lack of smell does not affect the Aeragi's sense of taste. If an Aeragi is polymorphed into a different creature, they gain lungs and a sense of smell in that form if appropriate, and thus become vulnerable to powerful scents and inhalations, but their Breathless ability still gives them an infinite supply of air, even underwater or in a vacuum. [COLOR=Blue][B]Feather Fall:[/B][/COLOR] Aeragi are constantly affected as though by a Feather Fall spell, since they are infused with the power of elemental air and can float gracefully down to the ground. This is a supernatural ability, and automatically resumes immediately after passing through an anti-magic zone or similar area, or one round later if dispelled. The Aeragi may suppress this ability when desired, which takes no actions itself, and may resume this ability at any time as well. [COLOR=Blue][B]+4 Racial Bonus on Jump and Listen Checks:[/B][/COLOR] The Aeragi are capable jumpers, bolstered by an air elemental heritage, and they are also keenly aware of the comforting whisper of every breeze. [COLOR=Blue][B]-2 Racial Penalty on Will Saves and Intimidate Checks:[/B][/COLOR] Being thin, lightweight, less violent, and more silly than many other races, the Aeragi aren't often taken seriously when trying to threaten someone, and they're really just not very good at it, as they dislike the sound of pain. Also, their whimsical, unstable, and imaginitive minds are not as difficult to break or manipulate as those of more disciplined races. [COLOR=Blue][B]Air Affinity:[/B][/COLOR] Aeragi gain a +3 racial bonus on saving throws versus electricity and all attacks or effects with the Air or Electricity descriptors. They suffer only half damage from such effects, when applicable. Furthermore, Aeragi add +1 to the DC of saving throws against any Air or Electricity spell, power, spell-like ability, or supernatural ability they use, and Aeragi also add +1 to their effective caster level or manifester level for purposes of resolving such effects. [COLOR=Blue][B]Earth Vulnerability:[/B][/COLOR] Aeragi suffer a -3 racial penalty on saving throws versus acid and all attacks or effects with the Earth or Acid descriptors. They suffer double damage from such effects, when applicable. [COLOR=Blue][B]Automatic Languages:[/B][/COLOR] Auran and Mentari. [COLOR=Blue][B]Bonus Languages:[/B][/COLOR] Aeragi may choose Abyssal, Aquan, Celestial, Draconic, Ignan, Infernal, or Terran as bonus languages from a high Intelligence score. [COLOR=Blue][B]Favored Class:[/B][/COLOR] An Aeragi’s favored class is Rogue for purposes of multi-classing benefits and penalties. [/QUOTE]
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