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General Tabletop Discussion
Character Builds & Optimization
3E D&D Knife Thrower: How do you build it?
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<blockquote data-quote="The Sigil" data-source="post: 906859" data-attributes="member: 2013"><p>This probably belongs in the "rules" forum, but here's my spin on it...</p><p></p><p>A knife thrower really needs to be mobile, since knives don't do the damage of bigger weapons in a melee skirmish.</p><p></p><p>Hence, you want to give the knife thrower the ability to get into tight spots and out of danger - the Tumble skill is a must.</p><p></p><p>Since knives are thrown weapons and rely on your Dexterity, and Tumble requires you to be lightly armored, it is likely a good idea to put your highest attribute as Dexterity.</p><p></p><p>Now, you will need to use Feats to help your knife throwing. You positively must have Quick Draw or you'll be wasting many actions pulling knives out. To increase your rate of fire, Rapid Shot is also a must (and therefore so is Point Blank shot, its prerequisite). You'll also want to get Weapon Specialization ASAP to add to your knife damage. </p><p></p><p>I would suggest:</p><p></p><p>Human Ftr1:</p><p>Max Ranks in Tumble</p><p>Dex as highest Attribute</p><p>Feats: Point-Blank Shot (Character Level 1), Rapid Shot (Fighter Level 1), Quick Draw (Human)</p><p></p><p>Level 2: Ftr2</p><p>Max Ranks in Tumble</p><p>Feat (Fighter Level two): Weapon Focus - Dagger</p><p></p><p>Level 3: Ftr3</p><p>Max Ranks in Tumble</p><p>Feat: Far Shot</p><p></p><p>Level 4: Ftr4</p><p>Max Ranks in Tumble</p><p>Feat (Fighter Level four): Weapon Specialization (Dagger)</p><p></p><p>Level 5: Ftr5</p><p>Keep the Tumble ranks maxxed</p><p></p><p>Level 6: Ftr6</p><p>Feats (Ftr6 and Char Level 6): Dodge and Expertise (both will really help your defenses; important at these levels where a high AC still matters)</p><p></p><p>Level 7: Ftr 7</p><p></p><p>Level 8: Ftr 8</p><p>Feat (Ftr 8): Improved Critical (Dagger) - Self-explanatory, I think.</p><p></p><p>After this point, you've picked up all the stuff you really, absolutely, postively need, Feat-wise, and it may be a good idea to pick up Rogue levels for the Sneak Attack damage and other bonuses:</p><p></p><p>Level 9: Rog 1</p><p>Feat (Char Level 9): Improved Initiative (gets you a few more Sneak Attacks while foes are flat-footed)</p><p>Ability: Sneak Attack +1d6</p><p></p><p>Level 10: Rog 2</p><p>Ability: Evasion</p><p></p><p>Level 11: Rog 3</p><p>Abilities: Uncanny Dodge, Sneak Attack +2d6</p><p></p><p>Level 12: Rog 4</p><p>Feat: Mobility (great synergy with Tumble)</p><p></p><p>Level 13: Rog 5</p><p>Ability: Sneak Attack +3d6</p><p></p><p>Level 14: Rog 6</p><p>Ability: Uncanny Dodge (no flanking)</p><p></p><p>Level 15: Rog 7</p><p>Feat: Shot on the Run</p><p>Ability: Sneak Attack +4d6</p><p></p><p>Level 16: Rog 8</p><p></p><p>Level 17: Rog 9</p><p>Ability: Sneak Attack +5d6</p><p></p><p>Level 18: Rog 10</p><p>Feat: Precise Shot</p><p>Ability: Opportunist (do Str Damage with every sneak attack <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> - VERY useful ability)</p><p></p><p>Levels 19 and 20 are your choice. I can't think of anything in the Core rules that really needs adding to make you much more effective - though perhaps two levels of monk (for both the Wis bonus to AC and Deflect Arrows - and other missiles) would be a good fit.</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 906859, member: 2013"] This probably belongs in the "rules" forum, but here's my spin on it... A knife thrower really needs to be mobile, since knives don't do the damage of bigger weapons in a melee skirmish. Hence, you want to give the knife thrower the ability to get into tight spots and out of danger - the Tumble skill is a must. Since knives are thrown weapons and rely on your Dexterity, and Tumble requires you to be lightly armored, it is likely a good idea to put your highest attribute as Dexterity. Now, you will need to use Feats to help your knife throwing. You positively must have Quick Draw or you'll be wasting many actions pulling knives out. To increase your rate of fire, Rapid Shot is also a must (and therefore so is Point Blank shot, its prerequisite). You'll also want to get Weapon Specialization ASAP to add to your knife damage. I would suggest: Human Ftr1: Max Ranks in Tumble Dex as highest Attribute Feats: Point-Blank Shot (Character Level 1), Rapid Shot (Fighter Level 1), Quick Draw (Human) Level 2: Ftr2 Max Ranks in Tumble Feat (Fighter Level two): Weapon Focus - Dagger Level 3: Ftr3 Max Ranks in Tumble Feat: Far Shot Level 4: Ftr4 Max Ranks in Tumble Feat (Fighter Level four): Weapon Specialization (Dagger) Level 5: Ftr5 Keep the Tumble ranks maxxed Level 6: Ftr6 Feats (Ftr6 and Char Level 6): Dodge and Expertise (both will really help your defenses; important at these levels where a high AC still matters) Level 7: Ftr 7 Level 8: Ftr 8 Feat (Ftr 8): Improved Critical (Dagger) - Self-explanatory, I think. After this point, you've picked up all the stuff you really, absolutely, postively need, Feat-wise, and it may be a good idea to pick up Rogue levels for the Sneak Attack damage and other bonuses: Level 9: Rog 1 Feat (Char Level 9): Improved Initiative (gets you a few more Sneak Attacks while foes are flat-footed) Ability: Sneak Attack +1d6 Level 10: Rog 2 Ability: Evasion Level 11: Rog 3 Abilities: Uncanny Dodge, Sneak Attack +2d6 Level 12: Rog 4 Feat: Mobility (great synergy with Tumble) Level 13: Rog 5 Ability: Sneak Attack +3d6 Level 14: Rog 6 Ability: Uncanny Dodge (no flanking) Level 15: Rog 7 Feat: Shot on the Run Ability: Sneak Attack +4d6 Level 16: Rog 8 Level 17: Rog 9 Ability: Sneak Attack +5d6 Level 18: Rog 10 Feat: Precise Shot Ability: Opportunist (do Str Damage with every sneak attack :) - VERY useful ability) Levels 19 and 20 are your choice. I can't think of anything in the Core rules that really needs adding to make you much more effective - though perhaps two levels of monk (for both the Wis bonus to AC and Deflect Arrows - and other missiles) would be a good fit. --The Sigil [/QUOTE]
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