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Character Builds & Optimization
3E D&D Knife Thrower: How do you build it?
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<blockquote data-quote="Zaruthustran" data-source="post: 907131" data-attributes="member: 1457"><p>If you really only want to throw knives, then you'll want to pick up Precise Shot quickly and you'll want to stick to just fighter levels (for the feats and BAB). </p><p></p><p>If you want to mix in rogue levels, then you can wait on Precise Shot because if a foe is in melee, you'll want to flank that foe for sneak attack damage, not throw knives at him.</p><p></p><p>Pure knife thrower:</p><p>Human</p><p>Ftr 1: Point Blank Shot, Rapid Shot, Quickdraw</p><p>Ftr 2: Precise Shot</p><p>Ftr 3: Far Shot, Dodge</p><p>Ftr 4: Weapon Specialization: Dagger</p><p>Ftr 5: </p><p>Ftr 6: Mobility, Shot on the Run</p><p></p><p>Now what? I guess you could try for deepwood sniper.</p><p></p><p>Ftr 8: Weapon Focus: any bow or crossbow (prereq for deepwood sniper)</p><p>Deepwood sniper 1 (I can't remember if it specifies that the special abilities are bow-specific, or if it just says "ranged attack").</p><p></p><p>If you wanted to be a sneaky knife fighter, one that sometimes mixes it up in melee, then I'd go with a Rogue level first, maxing out Tumble, Bluff (for feinting in combat), pick pocket (so you can conceal knives), spot.</p><p></p><p>Then I'd go with Fighter, to get those extra feats. Skill points into jump (go for synergy bonus to Tumble), maybe craft: weapon for flavor. </p><p></p><p></p><p>Sneaky knife fighter</p><p>Human</p><p>Rog 1: Point Blank Shot, Quickdraw (sneak 1d6)</p><p>Ftr 1: Rapid shot</p><p>Ftr 2: Precise shot, far shot</p><p>Rog 2: (evasion)</p><p>Rog 3: (sneak attack 2d6, uncanny dodge)</p><p></p><p>After this you could go Fighter (for Weapon Spec), Rogue (more sneak attack), or Ranger (spells, track, skills, more ranged feats. Whatever class you chose, definitely pick up Two Weapon Fighting at 6th level so you can get an extra sneak attack when you flank in melee.</p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 907131, member: 1457"] If you really only want to throw knives, then you'll want to pick up Precise Shot quickly and you'll want to stick to just fighter levels (for the feats and BAB). If you want to mix in rogue levels, then you can wait on Precise Shot because if a foe is in melee, you'll want to flank that foe for sneak attack damage, not throw knives at him. Pure knife thrower: Human Ftr 1: Point Blank Shot, Rapid Shot, Quickdraw Ftr 2: Precise Shot Ftr 3: Far Shot, Dodge Ftr 4: Weapon Specialization: Dagger Ftr 5: Ftr 6: Mobility, Shot on the Run Now what? I guess you could try for deepwood sniper. Ftr 8: Weapon Focus: any bow or crossbow (prereq for deepwood sniper) Deepwood sniper 1 (I can't remember if it specifies that the special abilities are bow-specific, or if it just says "ranged attack"). If you wanted to be a sneaky knife fighter, one that sometimes mixes it up in melee, then I'd go with a Rogue level first, maxing out Tumble, Bluff (for feinting in combat), pick pocket (so you can conceal knives), spot. Then I'd go with Fighter, to get those extra feats. Skill points into jump (go for synergy bonus to Tumble), maybe craft: weapon for flavor. Sneaky knife fighter Human Rog 1: Point Blank Shot, Quickdraw (sneak 1d6) Ftr 1: Rapid shot Ftr 2: Precise shot, far shot Rog 2: (evasion) Rog 3: (sneak attack 2d6, uncanny dodge) After this you could go Fighter (for Weapon Spec), Rogue (more sneak attack), or Ranger (spells, track, skills, more ranged feats. Whatever class you chose, definitely pick up Two Weapon Fighting at 6th level so you can get an extra sneak attack when you flank in melee. -z [/QUOTE]
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