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*TTRPGs General
3e, DMs, and Inferred Player Power
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<blockquote data-quote="Henry" data-source="post: 2546298" data-attributes="member: 158"><p>...however, there is a strong undercurrent among many players I run into online that they must allow everything that WotC produces because it is somehow more balanced and okay than anything else out there. I see it every time someone bemoans that a certain book is released and how it has damaged their current game, and it bugs me that the default assumption seems to have changed. Some folks I've spoken with on other forums act surprised that I don't allow thus-and-such a book.</p><p></p><p></p><p></p><p></p><p>I did see this, but one thing about the older material was that not very many players' supplements were released except in Dragon Magazine; In AD&D2, I saw more players' supplements than I had ever seen in my life to that point! The UA, Parts of the Dungeoneer's and Wilderness Survival Guide, some Dragonlance and Greyhawk supplements, all this paled in comparison to the Complete Fighter's/ Thief's/ Wizard's/ Priest's/ Paladin's/ Ranger's/ Gnomes&Halfling's/ Dwarves/ Elves/ Druid's Handbooks, the Realms boxes, and the Player's Option stuff! However, still going on the assumptions laid forth from the first generation of players, most new players who joined were told that the DM had final authority on what was and was not permitted, explicitly.</p><p></p><p>Currently, there are more groups who started who've never heard a word from players of editions older than the current one; and there's no written or oral tradition with them that says, "the DM *permits*, the DM does not *deny.*" It's why there's two main ways of DM'ing now - the "DM as final authority" vs. "the rules as final authority."</p></blockquote><p></p>
[QUOTE="Henry, post: 2546298, member: 158"] ...however, there is a strong undercurrent among many players I run into online that they must allow everything that WotC produces because it is somehow more balanced and okay than anything else out there. I see it every time someone bemoans that a certain book is released and how it has damaged their current game, and it bugs me that the default assumption seems to have changed. Some folks I've spoken with on other forums act surprised that I don't allow thus-and-such a book. I did see this, but one thing about the older material was that not very many players' supplements were released except in Dragon Magazine; In AD&D2, I saw more players' supplements than I had ever seen in my life to that point! The UA, Parts of the Dungeoneer's and Wilderness Survival Guide, some Dragonlance and Greyhawk supplements, all this paled in comparison to the Complete Fighter's/ Thief's/ Wizard's/ Priest's/ Paladin's/ Ranger's/ Gnomes&Halfling's/ Dwarves/ Elves/ Druid's Handbooks, the Realms boxes, and the Player's Option stuff! However, still going on the assumptions laid forth from the first generation of players, most new players who joined were told that the DM had final authority on what was and was not permitted, explicitly. Currently, there are more groups who started who've never heard a word from players of editions older than the current one; and there's no written or oral tradition with them that says, "the DM *permits*, the DM does not *deny.*" It's why there's two main ways of DM'ing now - the "DM as final authority" vs. "the rules as final authority." [/QUOTE]
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