Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 2546678" data-attributes="member: 3192"><p>I'm sort of surprised that no one has mentioned computer DM aids yet. When 3.0 came out waaaay back in 2000 they had the release paired with E-tools. This seemed to make sense. If there really was a highly customizable and rules literate DM tool by WotC, then a lot of DM prep time would be minimized. I haven't really tried any of the software currently out there, but I imagine the publishers are doing their very best to fill this need. </p><p></p><p>My policy is learned from one of the best DM's on this board: To always try and say yes to the player. I don't believe it is the DM's job to limit the players' imaginations. Quite the contrary actually. I know the amount of published rules is vast, but even with a zillion options PC builds always have a finite limit in play. And the ones you choose for your NPCs are up to you. This means you really only have to track the current PCs' powers.</p><p></p><p>That said, I do believe the current climate of the game is limiting imagination. Like Henry said, players brought up only under the new system tend to see the rules as more credible than DM arbitration. If a DM makes an antithetical call or chooses not to use a newly published option/rule, it may appear as if they know "better" than the professional designers at Wizards. Someone else mentioned needing real balancing guidelines. I'm sure Wizards has these developed even though much of it is an art, as they say. But there are definite reasons why they do not release these spreadsheets and rules of thumb. Having the best balanced rules is a big selling points in an OGL market. Unfortunately, the idea "only Wizards has extensively balanced rules" contributes to the mindset of DM's not being the preferred arbiter of what is allowed.</p><p></p><p>However, everything here mentioned so far has focused on rules. This is the real limitation in my mind. The DM must memorize all the rules possible for their game. The players must buy rules to use in their games. The rules must be followed while playing the game. Even with 1000's of books and options, I think this is extremely limiting. The game is about imagination. 57 channels and nothing's on... Pull out a blank piece of paper and write the character you want to play without any rules. The DM can fill these in. He/she could even balance it so it's not a "poor build". Yes, this means they are going to have to build a whole new race for you, a whole new class and prestige class, develop new weapons, spells, magic items, and more. They will even need to create a whole slew of new monsters for the crazy world you developed for your character. Impossible!? Hours and hours of work you say? Well yes, if you believe only professionals can make balanced rules. This is the limitation on imagination: believing both player and DM are no longer adequate for designing the game.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 2546678, member: 3192"] I'm sort of surprised that no one has mentioned computer DM aids yet. When 3.0 came out waaaay back in 2000 they had the release paired with E-tools. This seemed to make sense. If there really was a highly customizable and rules literate DM tool by WotC, then a lot of DM prep time would be minimized. I haven't really tried any of the software currently out there, but I imagine the publishers are doing their very best to fill this need. My policy is learned from one of the best DM's on this board: To always try and say yes to the player. I don't believe it is the DM's job to limit the players' imaginations. Quite the contrary actually. I know the amount of published rules is vast, but even with a zillion options PC builds always have a finite limit in play. And the ones you choose for your NPCs are up to you. This means you really only have to track the current PCs' powers. That said, I do believe the current climate of the game is limiting imagination. Like Henry said, players brought up only under the new system tend to see the rules as more credible than DM arbitration. If a DM makes an antithetical call or chooses not to use a newly published option/rule, it may appear as if they know "better" than the professional designers at Wizards. Someone else mentioned needing real balancing guidelines. I'm sure Wizards has these developed even though much of it is an art, as they say. But there are definite reasons why they do not release these spreadsheets and rules of thumb. Having the best balanced rules is a big selling points in an OGL market. Unfortunately, the idea "only Wizards has extensively balanced rules" contributes to the mindset of DM's not being the preferred arbiter of what is allowed. However, everything here mentioned so far has focused on rules. This is the real limitation in my mind. The DM must memorize all the rules possible for their game. The players must buy rules to use in their games. The rules must be followed while playing the game. Even with 1000's of books and options, I think this is extremely limiting. The game is about imagination. 57 channels and nothing's on... Pull out a blank piece of paper and write the character you want to play without any rules. The DM can fill these in. He/she could even balance it so it's not a "poor build". Yes, this means they are going to have to build a whole new race for you, a whole new class and prestige class, develop new weapons, spells, magic items, and more. They will even need to create a whole slew of new monsters for the crazy world you developed for your character. Impossible!? Hours and hours of work you say? Well yes, if you believe only professionals can make balanced rules. This is the limitation on imagination: believing both player and DM are no longer adequate for designing the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
Top