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3e, DMs, and Inferred Player Power
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<blockquote data-quote="Rasyr" data-source="post: 2546812" data-attributes="member: 2855"><p>Oh, please..... In my opinion, the CR was an afterthought, tacked on to the rules (it shows (to me, at least) because of how clunkily it works compared to the rest of the system) could be why it is not well understood.</p><p></p><p>Have I personally tried to understand it? Nope, not even once. I looked at it, and then promptly ignored it from then on. I have GM'd D&D (3E, not 3.5) before, but it is not something I would ever do again. If I am going to GM, it will be for systems that I do understand such as Rolemaster, HARP, and Hero. There are too many "special situations" or rules by exception for me to be comfortable with GMing D&D. Play it? Sure, no problems there, as I think D&D is a pretty good system (and for reference, I also think HARP is a pretty good system, and I wrote HARP).</p><p> </p><p>Explicitly? No. But the entire CR/EL system implies it. There is a lot in D&D that implies certain styles and mehtods of play. The inclusion of the CR/EL system in the core rules implies that you are supposed to use it. </p><p> </p><p>Oh! A gauge of how hard an encounter should be. And who decided it should eat up 20% of the resources? Why does it need to eat up any resources? Why can't it eat up all of the resources? Another example, of the game making decisions for the GM, removing control from him. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>No, it doesn't specifically say that all encounters should be at the same EL as the party. However, doesn't the DMG say something to the effect that an average party should advance a level after x number of encounters (or something along those lines). I am pretty sure that the 3e DMG said something to that effect.</p><p></p><p>Thorin, there are several ways of saying something. You are looking for "explicit" statements spelling it out. I doubt that you will find any. However, the overall implications are there - play using this style, players can expect such and such by this level, average encounters for players should be 'so' tough, it should take between x & y encounters to gain a level, and so forth....</p><p> </p><p>Well, actually "nothing" would be preferable, at least to me, as opposed to saying that I should play using a certain style, especially if I don't want my campaign to be done using that style.</p><p> </p><p>BAB, number of foes, any powerful special abilities, etc can tell you that just as well. Then again, if player dice rolls go south for a combat, something a lower CR/EL can result in a TPK, unless there is a major difference in levels (in which case, the monster will always miss).</p><p></p><p> The only player to have problems is the one without a college degree? And you don't see something wrong with that picture? As BU says, one should not be required to have a college degree to be able to understand and/or play a game.</p></blockquote><p></p>
[QUOTE="Rasyr, post: 2546812, member: 2855"] Oh, please..... In my opinion, the CR was an afterthought, tacked on to the rules (it shows (to me, at least) because of how clunkily it works compared to the rest of the system) could be why it is not well understood. Have I personally tried to understand it? Nope, not even once. I looked at it, and then promptly ignored it from then on. I have GM'd D&D (3E, not 3.5) before, but it is not something I would ever do again. If I am going to GM, it will be for systems that I do understand such as Rolemaster, HARP, and Hero. There are too many "special situations" or rules by exception for me to be comfortable with GMing D&D. Play it? Sure, no problems there, as I think D&D is a pretty good system (and for reference, I also think HARP is a pretty good system, and I wrote HARP). Explicitly? No. But the entire CR/EL system implies it. There is a lot in D&D that implies certain styles and mehtods of play. The inclusion of the CR/EL system in the core rules implies that you are supposed to use it. Oh! A gauge of how hard an encounter should be. And who decided it should eat up 20% of the resources? Why does it need to eat up any resources? Why can't it eat up all of the resources? Another example, of the game making decisions for the GM, removing control from him. :D No, it doesn't specifically say that all encounters should be at the same EL as the party. However, doesn't the DMG say something to the effect that an average party should advance a level after x number of encounters (or something along those lines). I am pretty sure that the 3e DMG said something to that effect. Thorin, there are several ways of saying something. You are looking for "explicit" statements spelling it out. I doubt that you will find any. However, the overall implications are there - play using this style, players can expect such and such by this level, average encounters for players should be 'so' tough, it should take between x & y encounters to gain a level, and so forth.... Well, actually "nothing" would be preferable, at least to me, as opposed to saying that I should play using a certain style, especially if I don't want my campaign to be done using that style. BAB, number of foes, any powerful special abilities, etc can tell you that just as well. Then again, if player dice rolls go south for a combat, something a lower CR/EL can result in a TPK, unless there is a major difference in levels (in which case, the monster will always miss). The only player to have problems is the one without a college degree? And you don't see something wrong with that picture? As BU says, one should not be required to have a college degree to be able to understand and/or play a game. [/QUOTE]
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