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General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
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<blockquote data-quote="haakon1" data-source="post: 2547024" data-attributes="member: 25619"><p>I've gone to 2nd Edition rules -- default rule is no additional rules outside the core rule set (PHB, DMG, DMGII, MM-MM3 + Fiend Folio, Deities & Demigods). The only additions I allow are:</p><p>- occasional feats that make sense to me</p><p>- one or two rules from Unearthed Arcana (like Arcana or Divine spellcasting classes stack)</p><p>- gods from Living Greyhawk and from 1st Edition Deities & Demigods</p><p>- homebrew variant ranger</p><p>- Stargate D20 & D20 Modern Weapons Locker, for a very few special "magic" items that add flavor to my campaign</p><p></p><p>I recently bought the icy polar splatbook and the war splatbook from WOTC, and decided both were essentially -- 10 pages of killer, no filler would be worth the $39, but 116 pages (or whatever) of useless minutia and campaign wrecker rules means I should have kept the cash, and should just dump the book.</p></blockquote><p></p>
[QUOTE="haakon1, post: 2547024, member: 25619"] I've gone to 2nd Edition rules -- default rule is no additional rules outside the core rule set (PHB, DMG, DMGII, MM-MM3 + Fiend Folio, Deities & Demigods). The only additions I allow are: - occasional feats that make sense to me - one or two rules from Unearthed Arcana (like Arcana or Divine spellcasting classes stack) - gods from Living Greyhawk and from 1st Edition Deities & Demigods - homebrew variant ranger - Stargate D20 & D20 Modern Weapons Locker, for a very few special "magic" items that add flavor to my campaign I recently bought the icy polar splatbook and the war splatbook from WOTC, and decided both were essentially -- 10 pages of killer, no filler would be worth the $39, but 116 pages (or whatever) of useless minutia and campaign wrecker rules means I should have kept the cash, and should just dump the book. [/QUOTE]
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