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<blockquote data-quote="Majoru Oakheart" data-source="post: 2547421" data-attributes="member: 5143"><p>I've been using the model that nearly everything in every WOTC book is allowed unless I see a REALLY big balance problem with it just by looking at it or it has proven to be abusive in actual play for more than 1 session.</p><p></p><p>I know how fun it is as a player to look through options, to come up with interesting characters. I also know, I, and all my friends have a large desire to do so after playing 2nd Ed for so many years and playing "Generic longsword using fighter number 286" in nearly every session. So, if a prestige class comes out that has a flavour I enjoy, I really would appreciate my DM allowing it. It might make the difference betwen me enjoying my character and simply showing up out of dedication to the game.</p><p></p><p>I think the major problem seems to be that people keep trying to shoehorn plots and fantasy worlds into the D&D system, then complain that the D&D system is to blame for not allowing it. It isn't a generic fantasy RPG, it really has its own flavour and set of assumptions built into it.</p><p></p><p>It allows you to run games set in a fantasy world where characters from various cutures, countries, and backgrouns, who are quite a bit more powerful than normal people, who have powerful larger than life abilities kill enemies fairly close to their power level in order to amass gold, magic, and more powerful abilities so that they may defeat more powerful enemies.</p><p></p><p>It does this really well, and if you run your game in this style, you'll find you'll have almost no problems whatsoever with the system at all. It starts to have problems when you try to run it as a world without magic items or a world where anyone no matter how powerful can be killed by a single sword or the only ones who can jump over a 30 foot wide pit are magical creatures, or a world where all magic is restricted to an elite group of people that the PCs will never meet and rogues are all sought out by the law and humans are the only race...well, you get the point.</p><p></p><p>Each change you make from some of the D&D default assumptions requires more and more work to keep it as balanced as the original. Yes, it does require a good grasp of math in order to make "flavour" changes and still have a balanced game.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2547421, member: 5143"] I've been using the model that nearly everything in every WOTC book is allowed unless I see a REALLY big balance problem with it just by looking at it or it has proven to be abusive in actual play for more than 1 session. I know how fun it is as a player to look through options, to come up with interesting characters. I also know, I, and all my friends have a large desire to do so after playing 2nd Ed for so many years and playing "Generic longsword using fighter number 286" in nearly every session. So, if a prestige class comes out that has a flavour I enjoy, I really would appreciate my DM allowing it. It might make the difference betwen me enjoying my character and simply showing up out of dedication to the game. I think the major problem seems to be that people keep trying to shoehorn plots and fantasy worlds into the D&D system, then complain that the D&D system is to blame for not allowing it. It isn't a generic fantasy RPG, it really has its own flavour and set of assumptions built into it. It allows you to run games set in a fantasy world where characters from various cutures, countries, and backgrouns, who are quite a bit more powerful than normal people, who have powerful larger than life abilities kill enemies fairly close to their power level in order to amass gold, magic, and more powerful abilities so that they may defeat more powerful enemies. It does this really well, and if you run your game in this style, you'll find you'll have almost no problems whatsoever with the system at all. It starts to have problems when you try to run it as a world without magic items or a world where anyone no matter how powerful can be killed by a single sword or the only ones who can jump over a 30 foot wide pit are magical creatures, or a world where all magic is restricted to an elite group of people that the PCs will never meet and rogues are all sought out by the law and humans are the only race...well, you get the point. Each change you make from some of the D&D default assumptions requires more and more work to keep it as balanced as the original. Yes, it does require a good grasp of math in order to make "flavour" changes and still have a balanced game. [/QUOTE]
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