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3e, DMs, and Inferred Player Power
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<blockquote data-quote="I'm A Banana" data-source="post: 2550257" data-attributes="member: 2067"><p>This sentiment (and the similar ones about DM's putting so much time and effort into the game that they deserve a better say) is incorrect.</p><p></p><p>Or, rather, it is so completely alien to any concept I have of gaming that it makes my head boggle.</p><p></p><p>Yes, DM's put more work into their campaigns than players. Yes, they have a bigger job. But to assume that this gives a DM some sort of entitlement to carte blanch run roughshod over everyone else at the table on some sort of die-infused power trip in the interest of what one person views as "a better game" seems really crazy to me.</p><p></p><p>The DM does the bigger job because the <strong>want to</strong>. If you don't want to do it, don't. If you do want to do it, well, you aren't entitled to some sort of unlimited authority because of it. The game is not YOUR creation. You need players, too. The game is a group experience. Yes, the DM does more work. But that's because they want to -- and if they like that side of the game, why should it be considered "more work" for them?</p><p></p><p>If you're not DMing because you want to and it is actually more work for you that you don't enjoy, stop doing it and let someone who enjoys spending a few hours a night crafting maps, NPC's, and worlds do it. Or, alternately, work with you group (not over the top of it like some maniacal overlord) to change the game so you do enjoy that aspect of it.</p><p></p><p>It's not a hard concept to grasp. People DM because DMing is FUN for them, more fun for them than playing. You aren't <em>owed</em> anything just because you generated NPC's. </p><p></p><p>That said, DM's have, AFAIK, all the power in the world should they exercise it. But players are being understandably more cautious now than they ever were in old editions. The simple reason is that the rules are *better* now than they were in older editions, and so they don't *need* as much tinkering and tweaking. Thus, tinkering and tweaking the rules is seen as a vanity, not a nessecity, and players may be reluctant to sign up for something that they may hate just because some guy really likes his own little ruleset. This nervousness grows in the new edition because the core ruleset is so good, that deviation should be more tempting than vain. If you have someone who thinks hit points are unrealistic and you show them a game using the Grim & Gritty HP system, they might be intrigued. But for the majority of players who are perfectly happy with the HP system, a change like the G&G rules is too much of a gamble. If it ain't broke...</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2550257, member: 2067"] This sentiment (and the similar ones about DM's putting so much time and effort into the game that they deserve a better say) is incorrect. Or, rather, it is so completely alien to any concept I have of gaming that it makes my head boggle. Yes, DM's put more work into their campaigns than players. Yes, they have a bigger job. But to assume that this gives a DM some sort of entitlement to carte blanch run roughshod over everyone else at the table on some sort of die-infused power trip in the interest of what one person views as "a better game" seems really crazy to me. The DM does the bigger job because the [B]want to[/B]. If you don't want to do it, don't. If you do want to do it, well, you aren't entitled to some sort of unlimited authority because of it. The game is not YOUR creation. You need players, too. The game is a group experience. Yes, the DM does more work. But that's because they want to -- and if they like that side of the game, why should it be considered "more work" for them? If you're not DMing because you want to and it is actually more work for you that you don't enjoy, stop doing it and let someone who enjoys spending a few hours a night crafting maps, NPC's, and worlds do it. Or, alternately, work with you group (not over the top of it like some maniacal overlord) to change the game so you do enjoy that aspect of it. It's not a hard concept to grasp. People DM because DMing is FUN for them, more fun for them than playing. You aren't [I]owed[/I] anything just because you generated NPC's. That said, DM's have, AFAIK, all the power in the world should they exercise it. But players are being understandably more cautious now than they ever were in old editions. The simple reason is that the rules are *better* now than they were in older editions, and so they don't *need* as much tinkering and tweaking. Thus, tinkering and tweaking the rules is seen as a vanity, not a nessecity, and players may be reluctant to sign up for something that they may hate just because some guy really likes his own little ruleset. This nervousness grows in the new edition because the core ruleset is so good, that deviation should be more tempting than vain. If you have someone who thinks hit points are unrealistic and you show them a game using the Grim & Gritty HP system, they might be intrigued. But for the majority of players who are perfectly happy with the HP system, a change like the G&G rules is too much of a gamble. If it ain't broke... [/QUOTE]
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