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General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
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<blockquote data-quote="Umbran" data-source="post: 2550259" data-attributes="member: 177"><p>It seems a common misconception that "the DM is the ultimate arbiter" equates to "the DM is frequently arbitrary (or worse)". Only the latter is likley to prevent you from having players who want to be in your games. I've seen many a DM take the ultimate arbiter role, and have plenty of people who want to play, because they are fair and consistent.</p><p></p><p>Someone made the argument that the DM would (or should) always have more power because the DM puts more time and effort into building the campaign. This is correct, but not in the "effort yields power as a reward" sense.</p><p></p><p>The DM knows what's in the game world, the PCs, the monsters, the plot hooks, the whole enchilada. If the DM knows what's going on better than everyone else, the DM is in the best position to guide the game to the most fun for everyone. Thus, the DM probably ought to have the most power to guide at hand. In essense - the DM is the one who is in the best position to solve problems, and so should have the ability to do so.</p></blockquote><p></p>
[QUOTE="Umbran, post: 2550259, member: 177"] It seems a common misconception that "the DM is the ultimate arbiter" equates to "the DM is frequently arbitrary (or worse)". Only the latter is likley to prevent you from having players who want to be in your games. I've seen many a DM take the ultimate arbiter role, and have plenty of people who want to play, because they are fair and consistent. Someone made the argument that the DM would (or should) always have more power because the DM puts more time and effort into building the campaign. This is correct, but not in the "effort yields power as a reward" sense. The DM knows what's in the game world, the PCs, the monsters, the plot hooks, the whole enchilada. If the DM knows what's going on better than everyone else, the DM is in the best position to guide the game to the most fun for everyone. Thus, the DM probably ought to have the most power to guide at hand. In essense - the DM is the one who is in the best position to solve problems, and so should have the ability to do so. [/QUOTE]
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