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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2550657" data-attributes="member: 23094"><p>Right - Tumble doesn't say anything about changing heights, so therefore changing heights has no effect on Tumble. Feel free to move <strong>beyond the rules</strong> if you'd like, but there's no reason to do so.</p><p></p><p>Hell, if you feel so inclined, add a <strong>circumstance modifier</strong> - also known as the "DM's friend." Nothing says you have to, but they're there if you want to use them. Maybe this qualifies as a "+2 to the DC" kind of situation. I don't think it is, but maybe you do. That's ok - it's what it's there for. That way, you aren't even moving beyond the rules.</p><p></p><p>A Jump check? Please. A DC 15 Jump check allows you to take no damage from <strong>the first 10'</strong> of a fall and convert the damage from the next 10' into nonlethal, if you jump down. This is a table - it's not high enough for falling damage to enter into it.</p><p></p><p>If you think it takes a Jump check to get out of bed in the morning, feel free to add one here. Heck, you'll notice that I made an allowance that it might be a particularly tall table when I answered your question. Note also that, if for some reason, you require a Jump check to avoid the damage caused from moving from the table to the floor, you should also allow an additional Tumble check - also DC 15 - to negate the damage, as well.</p><p></p><p>It's silly, and the rules specifically don't require it - but feel free to add it in if you must.</p><p></p><p></p><p></p><p>That's because moving through allies' squares is free, and doesn't affect the difficulty at all.</p><p></p><p></p><p></p><p>Which, oddly enough, brings me to my final point. Lets look at where, according to you, we have the biggest disagreement.</p><p></p><p></p><p></p><p>How did I rule that this would happen, based on a quick thumb-nail of what I remembered from the Jump skill? Jump check, DC 10.</p><p></p><p>How did you rule that this would happen, based on whatever method you picked? Jump check, DC 12.</p><p></p><p>You realize, don't you, that there's an entire <strong>2 point difference</strong> in our DCs? And that we both used the same skill? Heck, toss in KM's answer, and you've still only got a <strong>4 point difference</strong> between your DC and his - and it's still using the same skill.</p><p></p><p>Compare that to the methods and answers you would have received had we been discussing how someone should handle this in, say, 2nd Edition. You'd've had people proposing Strength checks, Dex checks, auto-success based on the PCs being heroes and "being able to do this kind of thing," rolls against the Acrobatics non-weapon proficiency, and that's just what I can come up with off the top of my head.</p><p></p><p>Let that sink in a moment.</p><p></p><p>For all your comments about how "The rules don't handle this," three separate DMs came up with three nearly identical answers.</p><p></p><p>And that's why 3rd Edition wins. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2550657, member: 23094"] Right - Tumble doesn't say anything about changing heights, so therefore changing heights has no effect on Tumble. Feel free to move [b]beyond the rules[/b] if you'd like, but there's no reason to do so. Hell, if you feel so inclined, add a [b]circumstance modifier[/b] - also known as the "DM's friend." Nothing says you have to, but they're there if you want to use them. Maybe this qualifies as a "+2 to the DC" kind of situation. I don't think it is, but maybe you do. That's ok - it's what it's there for. That way, you aren't even moving beyond the rules. A Jump check? Please. A DC 15 Jump check allows you to take no damage from [b]the first 10'[/b] of a fall and convert the damage from the next 10' into nonlethal, if you jump down. This is a table - it's not high enough for falling damage to enter into it. If you think it takes a Jump check to get out of bed in the morning, feel free to add one here. Heck, you'll notice that I made an allowance that it might be a particularly tall table when I answered your question. Note also that, if for some reason, you require a Jump check to avoid the damage caused from moving from the table to the floor, you should also allow an additional Tumble check - also DC 15 - to negate the damage, as well. It's silly, and the rules specifically don't require it - but feel free to add it in if you must. That's because moving through allies' squares is free, and doesn't affect the difficulty at all. Which, oddly enough, brings me to my final point. Lets look at where, according to you, we have the biggest disagreement. How did I rule that this would happen, based on a quick thumb-nail of what I remembered from the Jump skill? Jump check, DC 10. How did you rule that this would happen, based on whatever method you picked? Jump check, DC 12. You realize, don't you, that there's an entire [b]2 point difference[/b] in our DCs? And that we both used the same skill? Heck, toss in KM's answer, and you've still only got a [b]4 point difference[/b] between your DC and his - and it's still using the same skill. Compare that to the methods and answers you would have received had we been discussing how someone should handle this in, say, 2nd Edition. You'd've had people proposing Strength checks, Dex checks, auto-success based on the PCs being heroes and "being able to do this kind of thing," rolls against the Acrobatics non-weapon proficiency, and that's just what I can come up with off the top of my head. Let that sink in a moment. For all your comments about how "The rules don't handle this," three separate DMs came up with three nearly identical answers. And that's why 3rd Edition wins. :D [/QUOTE]
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