Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 2551580" data-attributes="member: 26473"><p>Why indeed?</p><p></p><p>Because IMX gaming complex tasks is more exciting and more interesting than simple ones.</p><p></p><p>The rules serve the game, and if I can make an encounter more gripping, if I can up the stakes by extending a rule to cover an action not explicitly addressed (or addressed in such a way that it takes away from the action), then that's an easy choice for me. I'm more interested in making action memorable than I am in strictly applying the rules as written where those rules make for a dull game.</p><p></p><p>In my Modern games, a discovering a booby trap may involve separate Search checks to locate the trip and the device and two or three Demolitions checks to disarm the device - a strict interpretation of the RAW would tend to make it one Search check and one Demolitions check. The DCs vary, the consequences for failure vary, and I tend to add circumstace bonuses and/or reduce DCs for players thinking through and describing exactly what their characters do in handling the device. IMX it takes what could be a routine roll of a die and makes it a significant happening for that player and character.</p><p></p><p>As I mentioned, the Jump check for hopping over the wall did appear in one of my games. The Tumble off the table scenario was just something I made up to encourage different reactions - I've never actually ajudicated that one in 3e/d20, and simply argued the point to play devil's advocate. I have ruled on it in 1e AD&D - it was a Dex check with a -3 modifier.</p><p></p><p>I haven't played 1e in something like sixteen years, but I still remember that because I used a consistent system of ability checks to cover things not specifically addressed in 1e rules. The idea that GMs make a different ruling each time is simply foreign to me - different GMs might vary from one another to some degree, but IMX a GM usually had a pretty consistent approach, such that if it varied it was usually for a good reason and set the new standard for future situations of the same kind. The idea that exhaustively detailed rules prevent inconsistency just doesn't jibe with my personal experience of playing pre-3e/d20 - I've never seen more vituperative arguments over rules interpretations as I have with the current game.</p><p></p><p>To me 3e attempts to solve a problem that I didn't have in the first place, as a player or a GM. I don't think rulebook after rulebook prevent bad GMing and that the idea of "player control" is illusory - from my own experience I don't believe that a dense rules system makes mediocre GMs better.No, that's what you're arguing - at this point you're focused on the candlestick while I'm looking at the two faces in the picture, so there's really no point in dragging this out any further.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2551580, member: 26473"] Why indeed? Because IMX gaming complex tasks is more exciting and more interesting than simple ones. The rules serve the game, and if I can make an encounter more gripping, if I can up the stakes by extending a rule to cover an action not explicitly addressed (or addressed in such a way that it takes away from the action), then that's an easy choice for me. I'm more interested in making action memorable than I am in strictly applying the rules as written where those rules make for a dull game. In my Modern games, a discovering a booby trap may involve separate Search checks to locate the trip and the device and two or three Demolitions checks to disarm the device - a strict interpretation of the RAW would tend to make it one Search check and one Demolitions check. The DCs vary, the consequences for failure vary, and I tend to add circumstace bonuses and/or reduce DCs for players thinking through and describing exactly what their characters do in handling the device. IMX it takes what could be a routine roll of a die and makes it a significant happening for that player and character. As I mentioned, the Jump check for hopping over the wall did appear in one of my games. The Tumble off the table scenario was just something I made up to encourage different reactions - I've never actually ajudicated that one in 3e/d20, and simply argued the point to play devil's advocate. I have ruled on it in 1e AD&D - it was a Dex check with a -3 modifier. I haven't played 1e in something like sixteen years, but I still remember that because I used a consistent system of ability checks to cover things not specifically addressed in 1e rules. The idea that GMs make a different ruling each time is simply foreign to me - different GMs might vary from one another to some degree, but IMX a GM usually had a pretty consistent approach, such that if it varied it was usually for a good reason and set the new standard for future situations of the same kind. The idea that exhaustively detailed rules prevent inconsistency just doesn't jibe with my personal experience of playing pre-3e/d20 - I've never seen more vituperative arguments over rules interpretations as I have with the current game. To me 3e attempts to solve a problem that I didn't have in the first place, as a player or a GM. I don't think rulebook after rulebook prevent bad GMing and that the idea of "player control" is illusory - from my own experience I don't believe that a dense rules system makes mediocre GMs better.No, that's what you're arguing - at this point you're focused on the candlestick while I'm looking at the two faces in the picture, so there's really no point in dragging this out any further. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
Top