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3e, DMs, and Inferred Player Power
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<blockquote data-quote="Raven Crowking" data-source="post: 2551791" data-attributes="member: 18280"><p>My original statement was that the idea that players put equal time and effort into the game was ludicrous (or words to that effect). You claimed that it was incorrect. So, the idea that DMs put more time and work into the campaign is wrong. Yet, two paragraphs down, you contradict yourself. </p><p></p><p>I agree that DMing is not a carte blanche permission to "run roughshod over everyone else at the table on some sort of die-infused power trip" .... but if that is what the DM is doing, I would imagine that he is DMing to an empty house.</p><p></p><p></p><p></p><p></p><p></p><p>Because something is enjoyable, and a hobby, does not mean that there is less work involved. The term "work" does not mean simply "unpleasant work".</p><p></p><p>And, yes, I <strong><em>am</em></strong> entitled to unlimited authority because I DM (within the context of the game). That is the condition of my DMing. Unless you are willing to grant that, you are not welcome at my table. If I abuse that authority (in your eyes), you are certainly welcome to leave my table. <strong><em>It really is that simple.</em></strong></p><p></p><p>I need players to run a game, but that isn't really a problem. My first game was run the day after Christmas in 1979. My most recent game was run Tuesday last. In all that time, no player has ever chosen to leave the table due to abuse of authority. It has simply been a non-issue.</p><p></p><p>Right now, my gaming group has nine players. I was thinking about reducing the size, which has caused a lot of anxiety because no one seems to believe that I should not be entitled to run the game. I also have another group of six players (different from the nine) trying to convince me to start another side game. Again, needing players isn't really a problem.</p><p></p><p>I understand that you (and others) may have encountered DMs who abuse that authority. Maybe I shouldn't have to say this, but that authority doesn't have to be stated in the rulebooks. The rulebooks can even state that the DM doesn't have that authority. THat won't prevent the DM from saying "My way or the highway." If you find yourself faced with those types of DMs, simply don't play with them. I've had to walk away from the table as a player too.</p><p></p><p>BTW, the game is MY creation (in this case, really, because of <em>extensive</em> rules re-writes). Which brings us to:</p><p></p><p></p><p></p><p></p><p></p><p>The current edition has some built-in assumptions that some might find require more than a little tinkering and tweaking. The basic engine is a good one, but the specifics can cause some problems. Again, one just has to drop by the House Rules (or even General Rules) forums to see that there are all kinds of people out there whose cranks are not turned by the video-game style of 3.X.</p><p></p><p>And don't even get me started on the XP system.....</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2551791, member: 18280"] My original statement was that the idea that players put equal time and effort into the game was ludicrous (or words to that effect). You claimed that it was incorrect. So, the idea that DMs put more time and work into the campaign is wrong. Yet, two paragraphs down, you contradict yourself. I agree that DMing is not a carte blanche permission to "run roughshod over everyone else at the table on some sort of die-infused power trip" .... but if that is what the DM is doing, I would imagine that he is DMing to an empty house. Because something is enjoyable, and a hobby, does not mean that there is less work involved. The term "work" does not mean simply "unpleasant work". And, yes, I [B][I]am[/I][/B] entitled to unlimited authority because I DM (within the context of the game). That is the condition of my DMing. Unless you are willing to grant that, you are not welcome at my table. If I abuse that authority (in your eyes), you are certainly welcome to leave my table. [B][I]It really is that simple.[/I][/B] I need players to run a game, but that isn't really a problem. My first game was run the day after Christmas in 1979. My most recent game was run Tuesday last. In all that time, no player has ever chosen to leave the table due to abuse of authority. It has simply been a non-issue. Right now, my gaming group has nine players. I was thinking about reducing the size, which has caused a lot of anxiety because no one seems to believe that I should not be entitled to run the game. I also have another group of six players (different from the nine) trying to convince me to start another side game. Again, needing players isn't really a problem. I understand that you (and others) may have encountered DMs who abuse that authority. Maybe I shouldn't have to say this, but that authority doesn't have to be stated in the rulebooks. The rulebooks can even state that the DM doesn't have that authority. THat won't prevent the DM from saying "My way or the highway." If you find yourself faced with those types of DMs, simply don't play with them. I've had to walk away from the table as a player too. BTW, the game is MY creation (in this case, really, because of [I]extensive[/I] rules re-writes). Which brings us to: The current edition has some built-in assumptions that some might find require more than a little tinkering and tweaking. The basic engine is a good one, but the specifics can cause some problems. Again, one just has to drop by the House Rules (or even General Rules) forums to see that there are all kinds of people out there whose cranks are not turned by the video-game style of 3.X. And don't even get me started on the XP system..... RC [/QUOTE]
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