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3e, DMs, and Inferred Player Power
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<blockquote data-quote="Belen" data-source="post: 2551806" data-attributes="member: 1405"><p>Whoa....hold on there. Please find where anyone advocated changing the rules on the fly during gameplay. I certainly never supported anything of the sort. I think you may be letting your bad experiences with some poor DMs color your thinking.</p><p></p><p></p><p></p><p>N0. You have run into poor DMs. The problem here remains that a DM who wants to power trip can do so in 3e. The rules are not going to stop any DM bent on having their way.</p><p></p><p>A good DM is always vested in the outcome of any particular action. A good DM wants the players to succeed. He may not want them to run through a cake encounter, but he does want them to succeed. The DMs you describe want the players to fail.</p><p></p><p></p><p></p><p>It is directing. Or do you never throw out a plot hook or create encounters for the characters. If players direct things then I fully expect them to look at you and say "Hey, DM, we want to fight a Troll. Hurry up." </p><p></p><p></p><p></p><p>I can create an unbeatable trap in 3.5 and do it via the RAW. You are describing a bad DM regardless of edition or system. </p><p></p><p> </p><p></p><p>So you are saying that it is ok to be arbitrary and have total control as long as it does not happen during gameplay? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Again, you are confusing your experience with bad DMs and my argument that DMs need more support from on high. There are entirely too many players who believe that they can play whatever they want whether the DM makes the call in or out of play. And Wizards does seem to supoort this notion. The connotation of "options" in 3e means "requirement" in the eyes of a lot of folks, most especially those who have only played 3e.</p><p></p><p>WOTC needs to say that a DM has control over the style, power, and available options in their game and that saying "no" does not violate the rules. The players are not entitled to every option released for the game. They also need clear instructions on how a DM can modify the rules to suit their world or style of play. These instructions would go a long way to providing consistency among house rules.</p><p></p><p>Right now, 3e is a player-friendly game and decidely neutral (if not hostile) with regards to the DM.</p></blockquote><p></p>
[QUOTE="Belen, post: 2551806, member: 1405"] Whoa....hold on there. Please find where anyone advocated changing the rules on the fly during gameplay. I certainly never supported anything of the sort. I think you may be letting your bad experiences with some poor DMs color your thinking. N0. You have run into poor DMs. The problem here remains that a DM who wants to power trip can do so in 3e. The rules are not going to stop any DM bent on having their way. A good DM is always vested in the outcome of any particular action. A good DM wants the players to succeed. He may not want them to run through a cake encounter, but he does want them to succeed. The DMs you describe want the players to fail. It is directing. Or do you never throw out a plot hook or create encounters for the characters. If players direct things then I fully expect them to look at you and say "Hey, DM, we want to fight a Troll. Hurry up." I can create an unbeatable trap in 3.5 and do it via the RAW. You are describing a bad DM regardless of edition or system. So you are saying that it is ok to be arbitrary and have total control as long as it does not happen during gameplay? :p Again, you are confusing your experience with bad DMs and my argument that DMs need more support from on high. There are entirely too many players who believe that they can play whatever they want whether the DM makes the call in or out of play. And Wizards does seem to supoort this notion. The connotation of "options" in 3e means "requirement" in the eyes of a lot of folks, most especially those who have only played 3e. WOTC needs to say that a DM has control over the style, power, and available options in their game and that saying "no" does not violate the rules. The players are not entitled to every option released for the game. They also need clear instructions on how a DM can modify the rules to suit their world or style of play. These instructions would go a long way to providing consistency among house rules. Right now, 3e is a player-friendly game and decidely neutral (if not hostile) with regards to the DM. [/QUOTE]
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