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3e, DMs, and Inferred Player Power
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<blockquote data-quote="Raven Crowking" data-source="post: 2552132" data-attributes="member: 18280"><p><strong>Rights vs. Responsibility</strong></p><p></p><p>BTW,</p><p></p><p>All rights (whether they be civic, legal, or social) are balanced by a responsibility to use those rights without abusing them. We exist in a society (at least, here in North America) that is really big on knowing what our "rights" are without giving a second thought to our "responsibilities".</p><p></p><p>When the DM was the final arbiter of the game (or where, if it is still the case at your table [as at mine]), the success or failure of a camapign fell pretty squarely on the DM's shoulders. Bad DM = bad campaign.</p><p></p><p>Giving more "rights" to players means, as a necessary corollary, that the players have more "responsibility". Yet we do not see many forum threads suggesting that a poor campaign experience is the players' fault. Nor do we see many forum threads that suggest that the players be responsible for dealing with problems arising from the actions/styles of particular individuals.</p><p></p><p>Instead, when it's time to dish out "responsibilities" the same people who were bellying up to the trough for their "rights" are nowhere to be seen.</p><p></p><p>I realize that this is a broad generalization. I realize that this isn't true for every group out there (and, thankfully, not for mine). But it is something I have noted coming up repeatedly in thread after thread.</p><p></p><p></p><p>RC</p><p></p><p></p><p>EDIT: It occurs to me, too, that this is often the case of of bad DMs, too: Everything is the players' fault & their stuff is gold. If you can't handle the responsibilities, you shouldn't ask for the rights. Peter Parker's Uncle Ben was right, you know: "With Great Power Comes Great Responsibility." DMs everywhere should take note.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2552132, member: 18280"] [b]Rights vs. Responsibility[/b] BTW, All rights (whether they be civic, legal, or social) are balanced by a responsibility to use those rights without abusing them. We exist in a society (at least, here in North America) that is really big on knowing what our "rights" are without giving a second thought to our "responsibilities". When the DM was the final arbiter of the game (or where, if it is still the case at your table [as at mine]), the success or failure of a camapign fell pretty squarely on the DM's shoulders. Bad DM = bad campaign. Giving more "rights" to players means, as a necessary corollary, that the players have more "responsibility". Yet we do not see many forum threads suggesting that a poor campaign experience is the players' fault. Nor do we see many forum threads that suggest that the players be responsible for dealing with problems arising from the actions/styles of particular individuals. Instead, when it's time to dish out "responsibilities" the same people who were bellying up to the trough for their "rights" are nowhere to be seen. I realize that this is a broad generalization. I realize that this isn't true for every group out there (and, thankfully, not for mine). But it is something I have noted coming up repeatedly in thread after thread. RC EDIT: It occurs to me, too, that this is often the case of of bad DMs, too: Everything is the players' fault & their stuff is gold. If you can't handle the responsibilities, you shouldn't ask for the rights. Peter Parker's Uncle Ben was right, you know: "With Great Power Comes Great Responsibility." DMs everywhere should take note. [/QUOTE]
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