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<blockquote data-quote="Hussar" data-source="post: 2566828" data-attributes="member: 22779"><p>Just as a question, what is your reason for cutting xp in half?</p><p></p><p>On a side note, I would argue that your setting is low magic item, not low magic. Like I said, if your party (not that it does, but if) consists of three spellcasters and a fighter, I would say that that's not low magic. Sure, I can't buy a sunrod, but, then again, I can make one if I'm a spellcaster and spend some ranks on craft alchemy. Now, since no one else is making sunrods, why wouldn't I stop for a year and crank out sunrods at 1000% profit? A year out of my life is not going to end my adventuring career and I can set myself up pretty well in mundane equipment simply by exploiting my own abilities.</p><p></p><p>Heck, the third level cleric should be sitting on his duff cranking out continual flames for a year and make a mint. As the only source for never ending, perfectly safe lights, I could charge a thousand gold each and people would still buy. What's the incentive to adventure when I can simply take advantage of my own abilities to make huge profits without any risk or cost?</p><p></p><p>That's what I've been talking about with logical consistency. To have a truly low magic setting, there's no way around nerfing much of the spell list. If a PC cleric could spend a year and make thousands of gold simply by casting continual flame on a stick, what's preventing other NPC clerics from doing the same? Since, as you say, there are absolutely no magic shops, there's no competition. I have a monopoly on a commodity that everyone would want.</p><p></p><p>This is a point I've been trying to make time and again in this thread. Low magic settings can be an absolute riot. I've played in them, I've DM'd them and I've enjoyed them. However, 3.5 DnD mechanics really don't support that very well. And, to make 3.5 mechanics support it, you have to strip away a great deal. Otherwise, you wind up with situations like I just outlined. </p><p></p><p>Realistically, the cleric doesn't even have to take time off from adventuring. Just take a week or two off, crank out light sticks, sell them to the highest bidder, and move on. Easy cash. And a lot of cash considering he's got no competition. And it's hardly limited to just Continual Flame. In the second level spell range you get things like Magic Mouth (how much would a noble pay for a perfect alarm system?), Cure spells, Lesser Restoration (great for that guy who just suffered a touch of bubonic plague), just to name a few.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2566828, member: 22779"] Just as a question, what is your reason for cutting xp in half? On a side note, I would argue that your setting is low magic item, not low magic. Like I said, if your party (not that it does, but if) consists of three spellcasters and a fighter, I would say that that's not low magic. Sure, I can't buy a sunrod, but, then again, I can make one if I'm a spellcaster and spend some ranks on craft alchemy. Now, since no one else is making sunrods, why wouldn't I stop for a year and crank out sunrods at 1000% profit? A year out of my life is not going to end my adventuring career and I can set myself up pretty well in mundane equipment simply by exploiting my own abilities. Heck, the third level cleric should be sitting on his duff cranking out continual flames for a year and make a mint. As the only source for never ending, perfectly safe lights, I could charge a thousand gold each and people would still buy. What's the incentive to adventure when I can simply take advantage of my own abilities to make huge profits without any risk or cost? That's what I've been talking about with logical consistency. To have a truly low magic setting, there's no way around nerfing much of the spell list. If a PC cleric could spend a year and make thousands of gold simply by casting continual flame on a stick, what's preventing other NPC clerics from doing the same? Since, as you say, there are absolutely no magic shops, there's no competition. I have a monopoly on a commodity that everyone would want. This is a point I've been trying to make time and again in this thread. Low magic settings can be an absolute riot. I've played in them, I've DM'd them and I've enjoyed them. However, 3.5 DnD mechanics really don't support that very well. And, to make 3.5 mechanics support it, you have to strip away a great deal. Otherwise, you wind up with situations like I just outlined. Realistically, the cleric doesn't even have to take time off from adventuring. Just take a week or two off, crank out light sticks, sell them to the highest bidder, and move on. Easy cash. And a lot of cash considering he's got no competition. And it's hardly limited to just Continual Flame. In the second level spell range you get things like Magic Mouth (how much would a noble pay for a perfect alarm system?), Cure spells, Lesser Restoration (great for that guy who just suffered a touch of bubonic plague), just to name a few. [/QUOTE]
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