Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 2566875" data-attributes="member: 18280"><p>Cutting XP in half performs two major functions.</p><p></p><p>(1) It slows character progression. </p><p></p><p style="margin-left: 20px">(a) The core rules assume (essentially) that a character can go from 1st level to 10th level or higher within the course of a single game year. If this was the case, then there should be a lot more high-level adventurers out there than there are in most core-assumption campaigns. To me, this is more ridiculous than the cleric taking a year off to make torches for profit.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(b) Also, the rate of progression in RAW D&D prevents players from truly understanding/utilizing the abilities they have before they have a whole new slew of powers to learn. Slowing things down allows PCs to better understand the strengths and limitations of their characters. On this subject, I recently ran WLD using full XP progression. At first, as the PCs gained levels quickly, they were pretty happy. Eventually, however, the <em>players themselves</em> began to agree that the slower rate of progression was better <em>for them</em>.</p><p></p><p>(2) It lowers the amount of magic available in the campaign.</p><p></p><p>Call it "low magic item" if you like, but fewer XP means fewer magic items crafted means less magic available. PCs have to rely upon their characters more and their characters' stuff less. To me, this is a good thing. </p><p></p><p>As for the cleric sitting on his duff and cranking out <em>continual flames</em>:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">(a) Hasn't happened yet. The players, surprisingly, are more interested in adventuring than commerce. Oddly enough, though, I have had players want their PCs to go fishing with the intent of selling the fish for profit. Go figure.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(b) Perhaps you missed the part where I said "I am using a setting that, by WotC standards, is definately low-magic and <em><strong>low-wealth</strong></em>" (emphasis mine). Good luck finding the people willing and able to pay for your <em>continual flames</em> at 1000% profit. Could you make a profit? Yes. Could you make the profit you are implying? No.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(c) IMC, clerics gain their spells from gods, and are most often part of organized hierarchies that might have something to say about their activities. In other words, how much of the profit you make is yours, and how much belongs to the Church? Divine spellcasting is not considered to be <em>your own ability</em>. You have a liege/vassal relationship with your god(s).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(d) You also apparently missed the part where I said, "Some spellcasters in the past have caused problems that cause people to look down upon them." Genetically modified foods may (or may not) be perfectly safe, but that doesn't mean that everyone is comfortable with the idea. Now, remove the easy transfer of ideas that the modern era creates and add the fact that the genetically modified foods have, in the past, gotten up and eaten the farmers. <em>Continual flame</em> may be perfectly safe (and even without changing the RAW, it may not be if after a time the flames attract fire elementals, for example, or ethereal filchers), but how do you convince your target market of that fact? Show that you aren't burned by the flames? You're a spellcaster, though, and only the gods know what powers you might have.....!</p><p></p><p></p><p>YMMV, of course, but I find that the core assumptions give rise to far worse logical inconsistencies. For example, if the standard XP and wealth progression is used, where is all the money coming from? Shouldn't epic characters be a dime a dozen? Why haven't they wiped out all the low-level monsters long, long ago? Or at the very least, consigned them to zoos or private reserves?</p><p></p><p>Etc., etc.</p><p></p><p></p><p>RC</p><p></p><p></p><p>EDIT: I should have mentioned the Guild System. You're going to need that fighter bodyguard.</p><p></p><p>I also should have mentioned that I view this as a perfectly valid idea, and I would be happy to let the PCs try it. If they work out the kinks and make a ton of cash, good for them. The game isn't, for me, about preventing the PCs from coming up with good ideas.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2566875, member: 18280"] Cutting XP in half performs two major functions. (1) It slows character progression. [INDENT](a) The core rules assume (essentially) that a character can go from 1st level to 10th level or higher within the course of a single game year. If this was the case, then there should be a lot more high-level adventurers out there than there are in most core-assumption campaigns. To me, this is more ridiculous than the cleric taking a year off to make torches for profit. (b) Also, the rate of progression in RAW D&D prevents players from truly understanding/utilizing the abilities they have before they have a whole new slew of powers to learn. Slowing things down allows PCs to better understand the strengths and limitations of their characters. On this subject, I recently ran WLD using full XP progression. At first, as the PCs gained levels quickly, they were pretty happy. Eventually, however, the [I]players themselves[/I] began to agree that the slower rate of progression was better [I]for them[/I].[/INDENT] (2) It lowers the amount of magic available in the campaign. Call it "low magic item" if you like, but fewer XP means fewer magic items crafted means less magic available. PCs have to rely upon their characters more and their characters' stuff less. To me, this is a good thing. As for the cleric sitting on his duff and cranking out [I]continual flames[/I]: [INDENT] (a) Hasn't happened yet. The players, surprisingly, are more interested in adventuring than commerce. Oddly enough, though, I have had players want their PCs to go fishing with the intent of selling the fish for profit. Go figure. (b) Perhaps you missed the part where I said "I am using a setting that, by WotC standards, is definately low-magic and [I][B]low-wealth[/B][/I]" (emphasis mine). Good luck finding the people willing and able to pay for your [I]continual flames[/I] at 1000% profit. Could you make a profit? Yes. Could you make the profit you are implying? No. (c) IMC, clerics gain their spells from gods, and are most often part of organized hierarchies that might have something to say about their activities. In other words, how much of the profit you make is yours, and how much belongs to the Church? Divine spellcasting is not considered to be [I]your own ability[/I]. You have a liege/vassal relationship with your god(s). (d) You also apparently missed the part where I said, "Some spellcasters in the past have caused problems that cause people to look down upon them." Genetically modified foods may (or may not) be perfectly safe, but that doesn't mean that everyone is comfortable with the idea. Now, remove the easy transfer of ideas that the modern era creates and add the fact that the genetically modified foods have, in the past, gotten up and eaten the farmers. [I]Continual flame[/I] may be perfectly safe (and even without changing the RAW, it may not be if after a time the flames attract fire elementals, for example, or ethereal filchers), but how do you convince your target market of that fact? Show that you aren't burned by the flames? You're a spellcaster, though, and only the gods know what powers you might have.....![/INDENT] YMMV, of course, but I find that the core assumptions give rise to far worse logical inconsistencies. For example, if the standard XP and wealth progression is used, where is all the money coming from? Shouldn't epic characters be a dime a dozen? Why haven't they wiped out all the low-level monsters long, long ago? Or at the very least, consigned them to zoos or private reserves? Etc., etc. RC EDIT: I should have mentioned the Guild System. You're going to need that fighter bodyguard. I also should have mentioned that I view this as a perfectly valid idea, and I would be happy to let the PCs try it. If they work out the kinks and make a ton of cash, good for them. The game isn't, for me, about preventing the PCs from coming up with good ideas. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
Top