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<blockquote data-quote="Hussar" data-source="post: 2568717" data-attributes="member: 22779"><p>While I agree with the others above that we are all generally on the same page, I really do have to disagree with this one. How is using a skill exactly as it is presented in the RAW metagaming? If I wanted to use Craft Alchemy to make gunpowder, then, fine and dandy, spank me hard for metagaming. But, in this case, I'm using a skill precisely as it is written in the RAW. The only thing I'm changing is the amount I would charge people.</p><p></p><p>My point isn't that the players should or will do this. My point is that this idea is perfectly valid and SOMEONE would obviously think of it. As soon as one person person figures this out, you have a cottage industry on the go. There's no reason someone wouldn't clue into this and start making money. The basic premise that particular items are not available doesn't make a whole lot of sense unless the method for creating those items change.</p><p></p><p>I would also point out that the original poster didn't mention any in game reasons for preventing a cleric or mage (not necessarily a PC, but any cleric or mage) from setting up shop and doing this. If there are reasons why they cannot do this, and those reasons are known, at least to the DM, that's fine. But, simply saying, "Well, no one would do this, because if they did it would screw up my campaign" is not a particularly well crafted house rule.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2568717, member: 22779"] While I agree with the others above that we are all generally on the same page, I really do have to disagree with this one. How is using a skill exactly as it is presented in the RAW metagaming? If I wanted to use Craft Alchemy to make gunpowder, then, fine and dandy, spank me hard for metagaming. But, in this case, I'm using a skill precisely as it is written in the RAW. The only thing I'm changing is the amount I would charge people. My point isn't that the players should or will do this. My point is that this idea is perfectly valid and SOMEONE would obviously think of it. As soon as one person person figures this out, you have a cottage industry on the go. There's no reason someone wouldn't clue into this and start making money. The basic premise that particular items are not available doesn't make a whole lot of sense unless the method for creating those items change. I would also point out that the original poster didn't mention any in game reasons for preventing a cleric or mage (not necessarily a PC, but any cleric or mage) from setting up shop and doing this. If there are reasons why they cannot do this, and those reasons are known, at least to the DM, that's fine. But, simply saying, "Well, no one would do this, because if they did it would screw up my campaign" is not a particularly well crafted house rule. [/QUOTE]
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