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3e, DMs, and Inferred Player Power
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<blockquote data-quote="Raven Crowking" data-source="post: 2569084" data-attributes="member: 18280"><p>In other words, you are advocating the KISS principle (Keep It Simple, Stupid).</p><p></p><p>However, for some of us, adjudicating the archer's situation is not that horribly difficult. Simply apply a cover bonus to the AC of your target. If the arrow misses the target due to the cover bonus (i.e., missed by within 4 if the target has a +4 cover bonus), then determine which of your potentials (PC, NPC, and other monsters) provided the cover that saved the target (I would say roll randomly, with the closest potential being more likely than the farthest potential to provide cover). If the roll you made would have hit that person's Touch AC, but not his true AC, then the arrow was deflected without harm or foul. It the arrow could hit both, then that person takes damage. If the arrow could hit neither, the cover is eliminated and the attack strikes the original target.</p><p></p><p>Easy enough for me. A bit more calculating, maybe, but not too much.</p><p></p><p>To answer your other questions, ranged touch attack spells work in the same manner (EDIT: Just to be clear, since the ranged touch attack spell does not need to penetrate armour, if you happen to be the potential determined to provide cover, and it touches you, you take damage). Reach weapons work in the same manner, with the caveat that if the reach weapon is unable to damage an adjacent figure, that figure can accidently block the attack but does not take damage.</p><p></p><p>Where KISS works, I'm all for it. If "you never hit someone other than your target" works for you, then there is no problem. However, I'm not planning on altering my DMing style or house rules simply because they rise somewhat over the lowest common denominator.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2569084, member: 18280"] In other words, you are advocating the KISS principle (Keep It Simple, Stupid). However, for some of us, adjudicating the archer's situation is not that horribly difficult. Simply apply a cover bonus to the AC of your target. If the arrow misses the target due to the cover bonus (i.e., missed by within 4 if the target has a +4 cover bonus), then determine which of your potentials (PC, NPC, and other monsters) provided the cover that saved the target (I would say roll randomly, with the closest potential being more likely than the farthest potential to provide cover). If the roll you made would have hit that person's Touch AC, but not his true AC, then the arrow was deflected without harm or foul. It the arrow could hit both, then that person takes damage. If the arrow could hit neither, the cover is eliminated and the attack strikes the original target. Easy enough for me. A bit more calculating, maybe, but not too much. To answer your other questions, ranged touch attack spells work in the same manner (EDIT: Just to be clear, since the ranged touch attack spell does not need to penetrate armour, if you happen to be the potential determined to provide cover, and it touches you, you take damage). Reach weapons work in the same manner, with the caveat that if the reach weapon is unable to damage an adjacent figure, that figure can accidently block the attack but does not take damage. Where KISS works, I'm all for it. If "you never hit someone other than your target" works for you, then there is no problem. However, I'm not planning on altering my DMing style or house rules simply because they rise somewhat over the lowest common denominator. RC [/QUOTE]
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