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<blockquote data-quote="Sundragon2012" data-source="post: 2569665" data-attributes="member: 7624"><p>What strikes me as a bit odd is that those who defend RAW/core assumptions at all costs either must play on the world of Greyhawk or a homebrew exactly like Greyhawk. To play on other settings, even Eberron which has divergences from the standard D&D assumptions, is to break in one way or another with the core rules/core assumptions.</p><p></p><p>If I run a:</p><p></p><p>Midnight</p><p>FR</p><p>Dragonlance</p><p>Freeport</p><p>Darksun</p><p>Planescape</p><p>Spelljammer</p><p>Dawnforge</p><p>Arcana Unearthed</p><p>Arcana Evolved</p><p>etc.</p><p></p><p>game I am running a divergent setting with divergent assumptions from the core D&D rules and in some cases very divergent mechanics. Fundamentally, I am playing someone else's homebrew. In fact the only difference between an individual DM's homebrew setting and those 3rd party settings on the market is that some are labors of love and others are for profit enterprises. Any non-WoTC setting is essentially another DMs homebrew with snazzier art and higher production values.</p><p></p><p>Now according to the idea that D&D must be played with certain assumptions, I would argue that none of the settings I mention above should be played within the D&D game because their assumptions, setting, and mecahnics are in some cases strongly divergent from the core assumptions.</p><p></p><p>So, is it possible to cut the <em>"One True Faith"</em> crap out and realize that RPGs have always supported DM creativity and innovation. The day they don't is the day I find another hobby....who am I kidding I will just keep playing the most recent version of the game that allows me to tinker with it. D&D is a game where the DM is final arbiter and lawgiver and the one who in many instances creates an entire setting for players to enjoy. Its laughable to assume that the core assumptions work for all settings when its obvious they would not.</p><p></p><p>The only folks I commonly see complain that DMs shouldn't have creative control of their own games are players who do not DM and think that somehow they are getting somehow screwed if they are not granted access to anything and everything in the core books or WoTC sourcebooks or access to rules that would benefit their characters from those books. </p><p></p><p></p><p>Chris</p></blockquote><p></p>
[QUOTE="Sundragon2012, post: 2569665, member: 7624"] What strikes me as a bit odd is that those who defend RAW/core assumptions at all costs either must play on the world of Greyhawk or a homebrew exactly like Greyhawk. To play on other settings, even Eberron which has divergences from the standard D&D assumptions, is to break in one way or another with the core rules/core assumptions. If I run a: Midnight FR Dragonlance Freeport Darksun Planescape Spelljammer Dawnforge Arcana Unearthed Arcana Evolved etc. game I am running a divergent setting with divergent assumptions from the core D&D rules and in some cases very divergent mechanics. Fundamentally, I am playing someone else's homebrew. In fact the only difference between an individual DM's homebrew setting and those 3rd party settings on the market is that some are labors of love and others are for profit enterprises. Any non-WoTC setting is essentially another DMs homebrew with snazzier art and higher production values. Now according to the idea that D&D must be played with certain assumptions, I would argue that none of the settings I mention above should be played within the D&D game because their assumptions, setting, and mecahnics are in some cases strongly divergent from the core assumptions. So, is it possible to cut the [I]"One True Faith"[/I] crap out and realize that RPGs have always supported DM creativity and innovation. The day they don't is the day I find another hobby....who am I kidding I will just keep playing the most recent version of the game that allows me to tinker with it. D&D is a game where the DM is final arbiter and lawgiver and the one who in many instances creates an entire setting for players to enjoy. Its laughable to assume that the core assumptions work for all settings when its obvious they would not. The only folks I commonly see complain that DMs shouldn't have creative control of their own games are players who do not DM and think that somehow they are getting somehow screwed if they are not granted access to anything and everything in the core books or WoTC sourcebooks or access to rules that would benefit their characters from those books. Chris [/QUOTE]
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