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3e, DMs, and Inferred Player Power
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<blockquote data-quote="Majoru Oakheart" data-source="post: 2570467" data-attributes="member: 5143"><p>Too many responses to reply individually...let's make this one message, shall we and a bit more general.</p><p></p><p>1) The core assumptions allow you to have a lot of wiggle room</p><p></p><p>2) Some game designers have spent a lot of time and effort to put out books of rules to change the core assumption to a new one to fit different settings. This is possible, and I have no problem with it, but it really becomes a new game at that point. Although I haven't played Midnight, it sounds like it has enough rules changes to be called Midnight the RPG rather than a campaign setting for D&D. Once again, nothing wrong with this. But there is a difference between D20 and D&D. Babylon 5 is a D20 game, it isn't D&D.</p><p></p><p>3) D&D has always been a somewhat competative game. Gary Gygax has been quoted more than once talking about how to smack down players and how to control people who get too powerful by taking away their stuff. Players have always been trying to get more gold and more XP than their fellow group members. People compete for XP rewards and steal gold out of the party treasury.</p><p></p><p>4) Yes, Monopoly has house rules, but mainly because no one knows they are houserules and have "always played that way". Similar to the fact that I played with a weird mix of 1st Ed, 2nd Ed and house rules for a couple of years while I thought I was playing 2nd Ed. The group that taught me to play was running 10 different games of D&D at once. All with the same house rules. All the players in my game came from the original group. I had never actually read the rules as I was taught by them. It wasn't until a year or 2 later that I realized I had been using house rules without even knowing it. So, I made it my goal to actually know what I was doing.</p><p></p><p>5) I choose not to worry about where gold comes from, gods can create it or there can be an elemental plane of gold, or there is just a LOT of it on the planet. Either way, it is inconcequential to the game. Also, I assume that most NPC don't get much of any XP at all. Guards who actually get into fights might get to level 10 in their entire lifetimes. Commoners rarely, if ever get to above 5th level. Adventurers get high level quickly due to their profession, that's it.</p><p></p><p>6) Probably more stuff....I'm off work now, I'm going home.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2570467, member: 5143"] Too many responses to reply individually...let's make this one message, shall we and a bit more general. 1) The core assumptions allow you to have a lot of wiggle room 2) Some game designers have spent a lot of time and effort to put out books of rules to change the core assumption to a new one to fit different settings. This is possible, and I have no problem with it, but it really becomes a new game at that point. Although I haven't played Midnight, it sounds like it has enough rules changes to be called Midnight the RPG rather than a campaign setting for D&D. Once again, nothing wrong with this. But there is a difference between D20 and D&D. Babylon 5 is a D20 game, it isn't D&D. 3) D&D has always been a somewhat competative game. Gary Gygax has been quoted more than once talking about how to smack down players and how to control people who get too powerful by taking away their stuff. Players have always been trying to get more gold and more XP than their fellow group members. People compete for XP rewards and steal gold out of the party treasury. 4) Yes, Monopoly has house rules, but mainly because no one knows they are houserules and have "always played that way". Similar to the fact that I played with a weird mix of 1st Ed, 2nd Ed and house rules for a couple of years while I thought I was playing 2nd Ed. The group that taught me to play was running 10 different games of D&D at once. All with the same house rules. All the players in my game came from the original group. I had never actually read the rules as I was taught by them. It wasn't until a year or 2 later that I realized I had been using house rules without even knowing it. So, I made it my goal to actually know what I was doing. 5) I choose not to worry about where gold comes from, gods can create it or there can be an elemental plane of gold, or there is just a LOT of it on the planet. Either way, it is inconcequential to the game. Also, I assume that most NPC don't get much of any XP at all. Guards who actually get into fights might get to level 10 in their entire lifetimes. Commoners rarely, if ever get to above 5th level. Adventurers get high level quickly due to their profession, that's it. 6) Probably more stuff....I'm off work now, I'm going home. [/QUOTE]
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