Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 2570830" data-attributes="member: 20805"><p>Okay.. jsut a bit confused. I know 8 pages is alot of posts, but did anyone else see a poster slightly suggest that the RAW is immutable and no deviation from it shall be tolerated lest ye have the wrath of Rules Laywers upon thine head?</p><p></p><p> Not me. I have seen posters suggest that the RAW is a good framework and basis from which to present your version {some may say variant} to your players with a strong sense of coherency.</p><p></p><p>Me, I currently run an Eberron game.. with house rules for Healing, Language, and use the Elements of Magic spell system. Not to mention a variation of the Entangle spell and altered versions of the Monk and Ranger classes. All of which have been presented to my players prior to them having to make an in character decision based on those rules. All of which add to a distinctly different feel to the game.</p><p> I had more.. but conversations on these boards resulted in them being nixed in favor of the RAW.</p><p> I regularly add a point or two to a bad guys HP total in an effort to have him die dramatically in a following action. I often fudge thier to hits, some for misses, some for hits. Never more than a +/- 2 points.</p><p> I have a pile of House Rules for Axis and Allies...{most of which are official in AnA:Europe}</p><p> Does this make me a bad DM? My players don't mind.. of course they don't know either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>So.. yes. Run your game with the style and flair you want. But in order to provide a better gaming environment, you should examine potential house rules and present them to your players {preferably get your players input on them} prior to using them in play.</p><p> You should understand the 'core assumptions' and how your variation tilts the scale.</p><p> You should ignore economics.. at least until one of your players retires to sell sunrods <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> I have found this approach cuts down on the rules-lawyering.. meaning more in character conversations and faster resolution of any sticky points that come up in play.</p><p></p><p>YMMV, of course. {as is evident by this thread}</p><p></p><p></p><p>Three Cheers for Third Wizard! A hearty 'Me to' on that one!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2570830, member: 20805"] Okay.. jsut a bit confused. I know 8 pages is alot of posts, but did anyone else see a poster slightly suggest that the RAW is immutable and no deviation from it shall be tolerated lest ye have the wrath of Rules Laywers upon thine head? Not me. I have seen posters suggest that the RAW is a good framework and basis from which to present your version {some may say variant} to your players with a strong sense of coherency. Me, I currently run an Eberron game.. with house rules for Healing, Language, and use the Elements of Magic spell system. Not to mention a variation of the Entangle spell and altered versions of the Monk and Ranger classes. All of which have been presented to my players prior to them having to make an in character decision based on those rules. All of which add to a distinctly different feel to the game. I had more.. but conversations on these boards resulted in them being nixed in favor of the RAW. I regularly add a point or two to a bad guys HP total in an effort to have him die dramatically in a following action. I often fudge thier to hits, some for misses, some for hits. Never more than a +/- 2 points. I have a pile of House Rules for Axis and Allies...{most of which are official in AnA:Europe} Does this make me a bad DM? My players don't mind.. of course they don't know either. :p So.. yes. Run your game with the style and flair you want. But in order to provide a better gaming environment, you should examine potential house rules and present them to your players {preferably get your players input on them} prior to using them in play. You should understand the 'core assumptions' and how your variation tilts the scale. You should ignore economics.. at least until one of your players retires to sell sunrods :) I have found this approach cuts down on the rules-lawyering.. meaning more in character conversations and faster resolution of any sticky points that come up in play. YMMV, of course. {as is evident by this thread} Three Cheers for Third Wizard! A hearty 'Me to' on that one! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
Top