Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 2572432" data-attributes="member: 18280"><p><strong>Rules That Seldom Come Up</strong></p><p></p><p>In some cases, when designing an adventure I find myself using rules that seldom come up. For example, rules for underwater combat. In these circumstances, I try to include a bulletin-point summary of the rules in my notes for the encounter in question. This makes it very easy to use the rules without having to flip through books at the table. In the case of underwater combat, I am using (as a house rule) material from the <em>Legends & Lairs Seafarar's Handbook</em>, so that would otherwise be additional material that I would have to flip through. Although my adventure notes are longer than average, they are easier to follow this way! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Earlier, I had mentioned that a PC's background being used as a plot hook might engender the creation of 100+ pages of material. Unfortunately (perhaps) this is not an exaggeration. For me, a story arc goes beyond a single adventure. Something that the PC comes up with may cause me to design a city, a village, a dungeon, a cave system, a ruined town, etc., etc.</p><p></p><p>One character's story arc affects different stories. It may even affect different <em>groups</em> playing in the same campaign world. For example, the events in my current PbP began as a result of two actions in my tabletop game. This, for me, is normal stuff.</p><p></p><p>I love DMing. I doubt I'll ever quit.</p><p></p><p>For myself, and other DMs like me, the game is a labour of love. We put in long hours. We do <strong><em>way</em></strong> more work than any player in her right mind would do. The campaign world is ours, and we are the final arbiters thereof. After all, we control the gods. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Unlike some here, the longer I play 3.X, the more I find that I need to tinker with it to get it to do what I want it to do. Again, the engine is fantastic. It's just the window dressing (how do you use a gnomish pick, anyway?) that needs serious reworking.</p><p></p><p>(For me, though, the window dressing is all the races, all the classes, some of the feats [mostly, I need to add some world-specific ones], and some of the spells [not folkloric enough, too video-game-y].)</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2572432, member: 18280"] [b]Rules That Seldom Come Up[/b] In some cases, when designing an adventure I find myself using rules that seldom come up. For example, rules for underwater combat. In these circumstances, I try to include a bulletin-point summary of the rules in my notes for the encounter in question. This makes it very easy to use the rules without having to flip through books at the table. In the case of underwater combat, I am using (as a house rule) material from the [I]Legends & Lairs Seafarar's Handbook[/I], so that would otherwise be additional material that I would have to flip through. Although my adventure notes are longer than average, they are easier to follow this way! ;) Earlier, I had mentioned that a PC's background being used as a plot hook might engender the creation of 100+ pages of material. Unfortunately (perhaps) this is not an exaggeration. For me, a story arc goes beyond a single adventure. Something that the PC comes up with may cause me to design a city, a village, a dungeon, a cave system, a ruined town, etc., etc. One character's story arc affects different stories. It may even affect different [I]groups[/I] playing in the same campaign world. For example, the events in my current PbP began as a result of two actions in my tabletop game. This, for me, is normal stuff. I love DMing. I doubt I'll ever quit. For myself, and other DMs like me, the game is a labour of love. We put in long hours. We do [B][I]way[/I][/B] more work than any player in her right mind would do. The campaign world is ours, and we are the final arbiters thereof. After all, we control the gods. ;) Unlike some here, the longer I play 3.X, the more I find that I need to tinker with it to get it to do what I want it to do. Again, the engine is fantastic. It's just the window dressing (how do you use a gnomish pick, anyway?) that needs serious reworking. (For me, though, the window dressing is all the races, all the classes, some of the feats [mostly, I need to add some world-specific ones], and some of the spells [not folkloric enough, too video-game-y].) RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
Top