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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2572694" data-attributes="member: 23094"><p>I was going to respond in more detail to this, but Firelance covered it pretty well here: <a href="http://www.enworld.org/showpost.php?p=2572338&postcount=314" target="_blank">http://www.enworld.org/showpost.php?p=2572338&postcount=314</a></p><p></p><p>To expand, that's not the kind of house rule I'm talking about. That's expanding the rules to cover situations that aren't actually covered.</p><p></p><p>Now, if, instead, you'd announced up front that you'd be using the Alcohol and Drinking rules from, say, Fairs and Taverns, and then changed your mind in-game, we might have a problem.</p><p></p><p>[Hypothetical example follows, as I don't have F&T.] Succinctly, I decided, as a player, that it was possible for my character to drink the scrawny guy under the table because the drinking rules in F&T says that each drink has a an Alcohol DC, which you must beat with a Con check. If you beat it, nothing bad happens. If you fail, then you get 1 Drunkness point. When you have Drunkness points >= 1/2 your Con score, you're tipsy (small penalty to Dex and Wisdom), and at Con score or greater, you're drunk (large penalty to Dex and Wis). At 2x Con score or greater, you pass out. I've looked at my Con score, looked at the Alcohol DCs for beers, and figure my character knows he can go for about 8-10 beers before he starts having issues. (He may have issues sooner if someone starts spiking drinks - which is what *I*'d try to do in a drinking contest. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>However, you've gone and changed the rules on me. Now I've got less of an idea than before of how many beers my character can drink, on average, before he starts feeling the effects. My character's knowledge of "The Way the World Works" is no longer applicable. </p><p></p><p><strong>I</strong> know that, generally speaking, normal human Patrick can have two or three beers in a row before he starts feeling tingly, and should probably stop before he hits five or six over the course of a long meal.</p><p></p><p>My character should have similar self-knowledge. Announcing the rules up-front (when you know them) allows this to happen. <strong>Changing</strong> the rules midgame - not merely coming up with an applicable rule for an unforseen situation - prevents this from happening.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2572694, member: 23094"] I was going to respond in more detail to this, but Firelance covered it pretty well here: [url]http://www.enworld.org/showpost.php?p=2572338&postcount=314[/url] To expand, that's not the kind of house rule I'm talking about. That's expanding the rules to cover situations that aren't actually covered. Now, if, instead, you'd announced up front that you'd be using the Alcohol and Drinking rules from, say, Fairs and Taverns, and then changed your mind in-game, we might have a problem. [Hypothetical example follows, as I don't have F&T.] Succinctly, I decided, as a player, that it was possible for my character to drink the scrawny guy under the table because the drinking rules in F&T says that each drink has a an Alcohol DC, which you must beat with a Con check. If you beat it, nothing bad happens. If you fail, then you get 1 Drunkness point. When you have Drunkness points >= 1/2 your Con score, you're tipsy (small penalty to Dex and Wisdom), and at Con score or greater, you're drunk (large penalty to Dex and Wis). At 2x Con score or greater, you pass out. I've looked at my Con score, looked at the Alcohol DCs for beers, and figure my character knows he can go for about 8-10 beers before he starts having issues. (He may have issues sooner if someone starts spiking drinks - which is what *I*'d try to do in a drinking contest. ;) ) However, you've gone and changed the rules on me. Now I've got less of an idea than before of how many beers my character can drink, on average, before he starts feeling the effects. My character's knowledge of "The Way the World Works" is no longer applicable. [b]I[/b] know that, generally speaking, normal human Patrick can have two or three beers in a row before he starts feeling tingly, and should probably stop before he hits five or six over the course of a long meal. My character should have similar self-knowledge. Announcing the rules up-front (when you know them) allows this to happen. [b]Changing[/b] the rules midgame - not merely coming up with an applicable rule for an unforseen situation - prevents this from happening. [/QUOTE]
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