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3e, DMs, and Inferred Player Power
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<blockquote data-quote="The Shaman" data-source="post: 2573553" data-attributes="member: 26473"><p>No fair, <strong>Jackelope King</strong>! How are we supposed to have a spirited flame war when we concur on so many points? This is the Internet, dagnabbit - no one is supposed to <u>agree</u> with anyone! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Here, I'll try picking at this...*<em>sigh</em>*</p><p></p><p>Actually, I do agree that knowledgeable players are a very good thing, and I didn't mean to imply that they aren't. The problem is that I have encountered players like that, mostly since playing 3e, players who won't allow for the fact that the GM may have changed a critter ability or created a unique challenge of some kind and insist that the DC is <em>x</em>, not <em>y</em>, because that's what it says on page <em>abc</em>. That's the opposite of a cooperative player, as I'm sure you would agree.</p><p></p><p>I guess the only thing I have to add at this point is that while a good framework is important, I do believe more effort should be invested in teaching GMs to make good calls using that framework. (That there may be a financial incentive <u>not</u> to is an intriguing motive as to why this isn't the case.)</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2573553, member: 26473"] No fair, [B]Jackelope King[/B]! How are we supposed to have a spirited flame war when we concur on so many points? This is the Internet, dagnabbit - no one is supposed to [u]agree[/u] with anyone! ;) Here, I'll try picking at this...*[i]sigh[/i]* Actually, I do agree that knowledgeable players are a very good thing, and I didn't mean to imply that they aren't. The problem is that I have encountered players like that, mostly since playing 3e, players who won't allow for the fact that the GM may have changed a critter ability or created a unique challenge of some kind and insist that the DC is [i]x[/i], not [i]y[/i], because that's what it says on page [i]abc[/i]. That's the opposite of a cooperative player, as I'm sure you would agree. I guess the only thing I have to add at this point is that while a good framework is important, I do believe more effort should be invested in teaching GMs to make good calls using that framework. (That there may be a financial incentive [u]not[/u] to is an intriguing motive as to why this isn't the case.) [/QUOTE]
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