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3e, DMs, and Inferred Player Power
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2573661" data-attributes="member: 23094"><p>On the other hand, why wasn't the DC X?</p><p></p><p>To take an example, sure, you can change the DC to climb a normal masonry wall from 25 to arbitrarily large value Z, but what was the rationale behind it?</p><p></p><p>Is it to make this particular wall unclimbable because you don't have any details about what's at the top? Is it because you have an encounter planned somewhere down the street where an assassin attacks from the rooftops (and therefore would be spoiled by a character also on the roof)? Is it because this is the wall of an archmage's lab, and he's magically treated his walls to make them harder to climb (perhaps by placing a wall of force immediately outside the brick wall)? Is it because you're in a tropical wilderness, and the slimy fungus all over the wall makes it more slippery?</p><p></p><p>In other words, a PC with a climb bonus of +15 knows that, if he takes his time, he can climb up most brick walls without issue. In many cases, he should be able to look at a given wall and decide, based on his experiences, whether or not he's got a chance to make it up the wall. Arbitrarily changing DCs, among other things, means that the player can no longer act and react to the world based on his character's experience of the game world.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2573661, member: 23094"] On the other hand, why wasn't the DC X? To take an example, sure, you can change the DC to climb a normal masonry wall from 25 to arbitrarily large value Z, but what was the rationale behind it? Is it to make this particular wall unclimbable because you don't have any details about what's at the top? Is it because you have an encounter planned somewhere down the street where an assassin attacks from the rooftops (and therefore would be spoiled by a character also on the roof)? Is it because this is the wall of an archmage's lab, and he's magically treated his walls to make them harder to climb (perhaps by placing a wall of force immediately outside the brick wall)? Is it because you're in a tropical wilderness, and the slimy fungus all over the wall makes it more slippery? In other words, a PC with a climb bonus of +15 knows that, if he takes his time, he can climb up most brick walls without issue. In many cases, he should be able to look at a given wall and decide, based on his experiences, whether or not he's got a chance to make it up the wall. Arbitrarily changing DCs, among other things, means that the player can no longer act and react to the world based on his character's experience of the game world. [/QUOTE]
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