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3e, DMs, and Inferred Player Power
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<blockquote data-quote="The Shaman" data-source="post: 2573753" data-attributes="member: 26473"><p>There could be a number of reasons for it - here are a couple of examples that I would consider for a game that I'm running:Or because the wall is crumbling from age, or because the wall is rigged to fall, or because the wall is actually a variety of earth elemental that the players haven't encountered before...</p><p></p><p>And here are a couple that I would never use:The second set of examples I would consider arbitrary and extremely poor GMing, but not the first. I agree that there are no excuses for arbitrary nerfing of a characters abilities, but not all changes are so - some (all in my games) are introduced to reflect specific circumstances.Again, not all changes are arbitrary, nor do the characters necessarily know everything that is going on at the moment.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2573753, member: 26473"] There could be a number of reasons for it - here are a couple of examples that I would consider for a game that I'm running:Or because the wall is crumbling from age, or because the wall is rigged to fall, or because the wall is actually a variety of earth elemental that the players haven't encountered before... And here are a couple that I would never use:The second set of examples I would consider arbitrary and extremely poor GMing, but not the first. I agree that there are no excuses for arbitrary nerfing of a characters abilities, but not all changes are so - some (all in my games) are introduced to reflect specific circumstances.Again, not all changes are arbitrary, nor do the characters necessarily know everything that is going on at the moment. [/QUOTE]
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