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3e, DMs, and Inferred Player Power
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<blockquote data-quote="S'mon" data-source="post: 2575472" data-attributes="member: 463"><p>1. I said I couldn't imagine the party spending 1000gp on an item that just makes light - compare the cost of the "emits light" rings in Neverwinter Nights to the cost of items that actually do stuff. Last session IMC the party found a large treasure stash and the 5th level Ranger-type later paid 1300gp to buy a +1 shield.</p><p>PCs IMC generally have wealth somewhere between the NPC & PC wealth-by-level tables. I also boost non-spellcaster power in various ways to help even them up with the spellcasters.</p><p></p><p>2. As GM or player I am happy for the GM to determine what magic items (or spells) are available in the campaign. As player I don't want my warrior PC overshadowed by the spellcaster PCs, which is a big risk in an item-poor setting, but I don't expect to be able to buy whatever I want unless it's a very high-magic setting. The GM should always be "visible in the game" IMO, the GM's function necessitates such. Otherwise it's barely an RPG at all and I might as well play NWN.</p></blockquote><p></p>
[QUOTE="S'mon, post: 2575472, member: 463"] 1. I said I couldn't imagine the party spending 1000gp on an item that just makes light - compare the cost of the "emits light" rings in Neverwinter Nights to the cost of items that actually do stuff. Last session IMC the party found a large treasure stash and the 5th level Ranger-type later paid 1300gp to buy a +1 shield. PCs IMC generally have wealth somewhere between the NPC & PC wealth-by-level tables. I also boost non-spellcaster power in various ways to help even them up with the spellcasters. 2. As GM or player I am happy for the GM to determine what magic items (or spells) are available in the campaign. As player I don't want my warrior PC overshadowed by the spellcaster PCs, which is a big risk in an item-poor setting, but I don't expect to be able to buy whatever I want unless it's a very high-magic setting. The GM should always be "visible in the game" IMO, the GM's function necessitates such. Otherwise it's barely an RPG at all and I might as well play NWN. [/QUOTE]
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