Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 2575508" data-attributes="member: 22779"><p>Now, as a GM or a player I am not happy to determine what magic items are available in the camp. I don't want to constantly be bothered with dropping that easter egg specifically for the ranger. I'd much rather have the bad guy use whatever items I think are coolest for the bad guy and then let the party sell those items (or keep them) and have new items created to suit their own tastes. It's their characters, I say let them customize them the way they want to, not how I think they should be. I agree that you shouldn't be able to buy off the shelf, but, then again, I never said that. The RAW includes item creation feats. The RAW gives a value for those items. Those items are useful to many people. Therefore, to me, by the RAW, it's not a huge stretch of imagination that someone, somewhere is going to agree to fashion an item for enough cash.</p><p></p><p>Now, on the second point about DM visibility. Again, this gets back to the idea of DM as Referee. A good ref should not be very noticeable in the game. His calls and actions should be as much in the background as possible. Of course the DM is visible as he plays various NPC's. But, then again, it's not the DM that's visible, but the NPCs. When the DM has to blatantly act, such as dropping that magic bec du corbin for the fighter, then he's way too visible in the game. I would much rather the players drive the game than have me lead them all the way along. For the players to be in the drivers seat, that means that I have to take a back seat. I lay the road, I put up some of the roadsigns, but, ultimately, they're driving. Whether or not they make the destination is beside the point IMO. It's the drive that's important.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2575508, member: 22779"] Now, as a GM or a player I am not happy to determine what magic items are available in the camp. I don't want to constantly be bothered with dropping that easter egg specifically for the ranger. I'd much rather have the bad guy use whatever items I think are coolest for the bad guy and then let the party sell those items (or keep them) and have new items created to suit their own tastes. It's their characters, I say let them customize them the way they want to, not how I think they should be. I agree that you shouldn't be able to buy off the shelf, but, then again, I never said that. The RAW includes item creation feats. The RAW gives a value for those items. Those items are useful to many people. Therefore, to me, by the RAW, it's not a huge stretch of imagination that someone, somewhere is going to agree to fashion an item for enough cash. Now, on the second point about DM visibility. Again, this gets back to the idea of DM as Referee. A good ref should not be very noticeable in the game. His calls and actions should be as much in the background as possible. Of course the DM is visible as he plays various NPC's. But, then again, it's not the DM that's visible, but the NPCs. When the DM has to blatantly act, such as dropping that magic bec du corbin for the fighter, then he's way too visible in the game. I would much rather the players drive the game than have me lead them all the way along. For the players to be in the drivers seat, that means that I have to take a back seat. I lay the road, I put up some of the roadsigns, but, ultimately, they're driving. Whether or not they make the destination is beside the point IMO. It's the drive that's important. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
Top