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3e, DMs, and Inferred Player Power
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<blockquote data-quote="Raven Crowking" data-source="post: 2576914" data-attributes="member: 18280"><p>So you had seven other bad DMs, for a total of nine, one after the other, all of whom had "the only game in town at the time" and you didn't have the cash to pick up a DMG. Is that about right?</p><p></p><p>EDIT: Sorry, only 8 bad DMs and one good one. My bad. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p>I don't know how you feel about Star Trek, but there's a scene in Generations where Data has just has his emotion chip installed and goes down to Ten Forward (a bar).</p><p></p><p>I paraphrase:</p><p></p><p><span style="color: DarkOrange"><p style="margin-left: 20px">Geordi: "Data, what is it?"</p></span></p><p style="margin-left: 20px"><span style="color: DarkOrange">Data: "This drink. I believe it has provoked an emotional response."</p></span></p><p style="margin-left: 20px"><span style="color: DarkOrange">Geordi: "What kind?"</p></span></p><p style="margin-left: 20px"><span style="color: DarkOrange">Data: "I am not sure."</p></span></p><p style="margin-left: 20px"><span style="color: DarkOrange">Guinan: "Well, it looks to me like you hate it."</p></span></p><p style="margin-left: 20px"><span style="color: DarkOrange">Data: "Yes! I hate this! I find it totally repulsive!"</p></span></p><p style="margin-left: 20px"><span style="color: DarkOrange">Guinan: "More?"</p></span></p><p style="margin-left: 20px"><span style="color: DarkOrange">Data: "Please."</p><p></span></p><p>I wonder how many of those nine DMs said to their friends, "I organized a group from scratch, which has proven very successful." After all, no matter how repulsive you found those experiences, you kept going back, didn't you?</p><p></p><p>Kinda like deciding that a TV show sucks, but you keep tuning in week after week. Yeah, we all know it happens. But it also makes us wonder if it sucks as badly as you say.</p><p></p><p>For example, I use a house rule (announced well before hand) that says, if you don't speak up when it's your initiative (because you're involved in a side conversation, for instance) you lose your action. Heck, if you've been busy doing something else so that you hesitate overlong, you lose your action. I am willing to concede that the heroes react faster than the players do within that six-second-per-round framework, but if it clear that you're just now scoping out the situation on the third round on, I won't make everyone else wait for you.</p><p></p><p>But then, as I am sure anyone can tell you, I am <strong><em><span style="color: Red">absolutely the worst</span></em></strong> DM there is. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p></p><p></p><p></p><p></p><p>There are plenty of examples of the <strong><em><span style="color: DarkOrange">a DM can say "no" to a player and not violate any sort of unwritten rule. 3e players tend to expect that the answer to anything is "yes."</span></em></strong> mentality right here on EnWorld. If you like, myself and perhaps some others on this thread, could begin quoting specific posts. However, I doubt that's really necessary, is it?</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2576914, member: 18280"] So you had seven other bad DMs, for a total of nine, one after the other, all of whom had "the only game in town at the time" and you didn't have the cash to pick up a DMG. Is that about right? EDIT: Sorry, only 8 bad DMs and one good one. My bad. :o I don't know how you feel about Star Trek, but there's a scene in Generations where Data has just has his emotion chip installed and goes down to Ten Forward (a bar). I paraphrase: [COLOR=DarkOrange][INDENT]Geordi: "Data, what is it?" Data: "This drink. I believe it has provoked an emotional response." Geordi: "What kind?" Data: "I am not sure." Guinan: "Well, it looks to me like you hate it." Data: "Yes! I hate this! I find it totally repulsive!" Guinan: "More?" Data: "Please."[/INDENT][/COLOR] I wonder how many of those nine DMs said to their friends, "I organized a group from scratch, which has proven very successful." After all, no matter how repulsive you found those experiences, you kept going back, didn't you? Kinda like deciding that a TV show sucks, but you keep tuning in week after week. Yeah, we all know it happens. But it also makes us wonder if it sucks as badly as you say. For example, I use a house rule (announced well before hand) that says, if you don't speak up when it's your initiative (because you're involved in a side conversation, for instance) you lose your action. Heck, if you've been busy doing something else so that you hesitate overlong, you lose your action. I am willing to concede that the heroes react faster than the players do within that six-second-per-round framework, but if it clear that you're just now scoping out the situation on the third round on, I won't make everyone else wait for you. But then, as I am sure anyone can tell you, I am [B][I][COLOR=Red]absolutely the worst[/COLOR][/I][/B] DM there is. :heh: There are plenty of examples of the [B][I][COLOR=DarkOrange]a DM can say "no" to a player and not violate any sort of unwritten rule. 3e players tend to expect that the answer to anything is "yes."[/COLOR][/I][/B][I][COLOR=DarkOrange][/color][/I][COLOR=DarkOrange][/COLOR] mentality right here on EnWorld. If you like, myself and perhaps some others on this thread, could begin quoting specific posts. However, I doubt that's really necessary, is it? RC [/QUOTE]
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