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3e, DMs, and Inferred Player Power
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<blockquote data-quote="I'm A Banana" data-source="post: 2578824" data-attributes="member: 2067"><p>That's a pretty harsh condemnation of what I feel would be a perfectly reasonable approach for any realistic character in a dangerous fantasy world.</p><p></p><p>Character knowledge is richer, more varied, and of more immediate use to the character than player knowledge. The player won't know from your description if the wall is climbable (nessecarily). The character would know by looking at the wall and judging from their past experiences if the wall would be climbable. A character with a +15 in Climb obviously knows the ins and outs of climbing stuff, just like a character with a +15 BAB obviously knows the ins and outs of hitting things. </p><p></p><p>While someone not taking a risk with a 10% chance of success is hardly heroic (and thus may not be the kind of character you'd like to encourage), it is a perfectly realistic and logical approach to a dangerous world, and would fit many semi-cowardly or cautious character types perfectly. It could also represent a normal kind of person who *has* to take that kind of wild and crazy risk, with enough character work.</p><p></p><p>Pathetic? Maybe not what you're looking for, but why insult those who aren't what you're looking for just because they aren't what you're looking for?</p><p></p><p></p><p></p><p>I think it's just a style thing, but this confuses me. IMHO, it's the DM's job first and foremost to make sure everyone at the table has fun. Encountering roadblocks, at least for my group, is only fun if there is a way around them. They are then challenges to overcome. They are not penalties for doing something you want to do.</p><p></p><p>If I wanted to forbid PC's from being dragons, I'd just *tell* them. Yes, it's arbitrary, yes it's against the RAW...As the DM, sometimes I will need to be arbitrary and weird about things just for my personal tastes, to make the game fun for me. If you *need* to be a dragon to have fun, and I don't like PC dragons, we won't mesh. </p><p></p><p>If I'm going to give the PC's a capability, I'm going to allow them to enjoy it and delight in it and use it to overcome more problems. For me, and for many of my players, it's not fun to get a <em>wish</em> spell you never want to use, or to have a goal for your character he will be forever denied of. </p><p></p><p>Allowing a PC to get their wish but "at a heavy price" (e.g.: with more trouble than it's worth) just isn't fun for me or my group. I'm reasonably willing to wager that most players (though certainly not all) feel similarly.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2578824, member: 2067"] That's a pretty harsh condemnation of what I feel would be a perfectly reasonable approach for any realistic character in a dangerous fantasy world. Character knowledge is richer, more varied, and of more immediate use to the character than player knowledge. The player won't know from your description if the wall is climbable (nessecarily). The character would know by looking at the wall and judging from their past experiences if the wall would be climbable. A character with a +15 in Climb obviously knows the ins and outs of climbing stuff, just like a character with a +15 BAB obviously knows the ins and outs of hitting things. While someone not taking a risk with a 10% chance of success is hardly heroic (and thus may not be the kind of character you'd like to encourage), it is a perfectly realistic and logical approach to a dangerous world, and would fit many semi-cowardly or cautious character types perfectly. It could also represent a normal kind of person who *has* to take that kind of wild and crazy risk, with enough character work. Pathetic? Maybe not what you're looking for, but why insult those who aren't what you're looking for just because they aren't what you're looking for? I think it's just a style thing, but this confuses me. IMHO, it's the DM's job first and foremost to make sure everyone at the table has fun. Encountering roadblocks, at least for my group, is only fun if there is a way around them. They are then challenges to overcome. They are not penalties for doing something you want to do. If I wanted to forbid PC's from being dragons, I'd just *tell* them. Yes, it's arbitrary, yes it's against the RAW...As the DM, sometimes I will need to be arbitrary and weird about things just for my personal tastes, to make the game fun for me. If you *need* to be a dragon to have fun, and I don't like PC dragons, we won't mesh. If I'm going to give the PC's a capability, I'm going to allow them to enjoy it and delight in it and use it to overcome more problems. For me, and for many of my players, it's not fun to get a [I]wish[/I] spell you never want to use, or to have a goal for your character he will be forever denied of. Allowing a PC to get their wish but "at a heavy price" (e.g.: with more trouble than it's worth) just isn't fun for me or my group. I'm reasonably willing to wager that most players (though certainly not all) feel similarly. [/QUOTE]
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