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3e, DMs, and Inferred Player Power
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<blockquote data-quote="Raven Crowking" data-source="post: 2579238" data-attributes="member: 18280"><p>Kamikaze,</p><p></p><p>Look again at the sequence of events here:</p><p></p><p><span style="color: YellowGreen">When the dragon request came, I pointed out (again) that within the context of the campaign world, dragons were considered to be the embodiement of evil and greed, much as they were in the Western Middle Ages. He still wanted to play a dragon. I pointed out that almost everyone he met would flee or try to kill him. He still wanted to play a dragon.</span></p><p></p><p>In the post, above, I was describing something where I had said denied a request. I told the player that he could not make a dragon PC. The player took this as a roadblock to get around somehow, rather than as a prohibition, and eventually he got around it.</p><p></p><p><span style="color: YellowGreen">Eventually, the group got a polymorph wand. They used all of its few remaining charges....turning him into a dragon.</span></p><p></p><p>Now, Kamikaze, I know that you aren't advocating that I change the rules about how magic works mid-game. I know that you aren't advocating that I houserule mid-game that the PC simply cannot do this. And I feel pretty certain (?) that you are not advocating that I alter the known qualities of the campaign world to accomodate a PC action that, <em>in light of direct warning</em>, the player should reasonably have known the consequences of.</p><p></p><p><span style="color: YellowGreen">Thereafter, he was surprised to learn that almost everyone he met fled from him, and a few braver souls fired arrows. Somehow, in a world where the only dragons anyone had ever met were evil, individual, folkloric dragons, he thought everything would be fine when he became a dragon.</span></p><p></p><p>After all, if I did any of those things, then either (a) I'd be a "bad DM" for changing how the world works (i.e., rules, house rules, implied rules) mid-game, or (b) I would foster a player belief that, no matter what they did, I would alter things so that everything would be all right in the end.</p><p></p><p>Curiosity compels me to ask outright, what exactly do you think I should have done when he decided to be polymorphed into a dragon?</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2579238, member: 18280"] Kamikaze, Look again at the sequence of events here: [COLOR=YellowGreen]When the dragon request came, I pointed out (again) that within the context of the campaign world, dragons were considered to be the embodiement of evil and greed, much as they were in the Western Middle Ages. He still wanted to play a dragon. I pointed out that almost everyone he met would flee or try to kill him. He still wanted to play a dragon.[/COLOR] In the post, above, I was describing something where I had said denied a request. I told the player that he could not make a dragon PC. The player took this as a roadblock to get around somehow, rather than as a prohibition, and eventually he got around it. [COLOR=YellowGreen]Eventually, the group got a polymorph wand. They used all of its few remaining charges....turning him into a dragon.[/COLOR] Now, Kamikaze, I know that you aren't advocating that I change the rules about how magic works mid-game. I know that you aren't advocating that I houserule mid-game that the PC simply cannot do this. And I feel pretty certain (?) that you are not advocating that I alter the known qualities of the campaign world to accomodate a PC action that, [I]in light of direct warning[/I], the player should reasonably have known the consequences of. [COLOR=YellowGreen]Thereafter, he was surprised to learn that almost everyone he met fled from him, and a few braver souls fired arrows. Somehow, in a world where the only dragons anyone had ever met were evil, individual, folkloric dragons, he thought everything would be fine when he became a dragon.[/COLOR] After all, if I did any of those things, then either (a) I'd be a "bad DM" for changing how the world works (i.e., rules, house rules, implied rules) mid-game, or (b) I would foster a player belief that, no matter what they did, I would alter things so that everything would be all right in the end. Curiosity compels me to ask outright, what exactly do you think I should have done when he decided to be polymorphed into a dragon? RC [/QUOTE]
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