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3e, DMs, and Inferred Player Power
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<blockquote data-quote="Testament" data-source="post: 2579281" data-attributes="member: 21833"><p>At what point did KM say that the GM's responsibility is to make sure that their fun is immediate? I can't speak for KM, but AFAIC, the GM's responsibility (and I use the word deliberately) is to provide fun <em>in the long term</em>, in line with all their other responsibilities.</p><p></p><p></p><p></p><p>No argument here. My theory is Total Party Kill = Bad, Total Party Trauma = Holy frickin' grail of combat.</p><p></p><p></p><p><Red highlighted for emphasis></p><p></p><p>I've been biting my proverbial tongue on the following line for a while observing this thread, but now I'm gonna explode and say it.</p><p></p><p>A whole bunch of DM's here need to get down off their FRELLING CROSSES, BECAUSE SOMEONE NEEDS THE WOOD!</p><p></p><p>Yes, the DM does a sporkload of work. Yes, the game can't run without them. YAY, GOOD FOR US. Now, your mileage may vary, and RC and BU's mileage I know does, but last time I checked, a DM with no players isn't gonna being doing much DMing. Work with your players to find a frickin' compromise on disagreements people, democracy does in fact work. We put in the most work of any player, but I don't think that gives us the right to say "my way or the highway!" to the other players! You've got a PC who wants to be able to use the latest splatbook, then work with them, try and find a way to make something work in your game, at least PRETEND to make an effort before saying no. People here are talking about a default yes answer being a bad thing, and yet no-one, as far as I can see, has offered a reason <em>why</em> that's the case.</p><p></p><p></p><p></p><p>Can't speak for KM, but I know I don't. Can't see a reason for them existing, who's gonna waste XP making something that screws its user? Dust of Sneezing and Choking, BTW, isn't a cursed item!</p><p></p><p>I apologise in advance if I've offended everyone. Great topic, BTW!</p><p></p><p>Testament</p></blockquote><p></p>
[QUOTE="Testament, post: 2579281, member: 21833"] At what point did KM say that the GM's responsibility is to make sure that their fun is immediate? I can't speak for KM, but AFAIC, the GM's responsibility (and I use the word deliberately) is to provide fun [I]in the long term[/I], in line with all their other responsibilities. No argument here. My theory is Total Party Kill = Bad, Total Party Trauma = Holy frickin' grail of combat. <Red highlighted for emphasis> I've been biting my proverbial tongue on the following line for a while observing this thread, but now I'm gonna explode and say it. A whole bunch of DM's here need to get down off their FRELLING CROSSES, BECAUSE SOMEONE NEEDS THE WOOD! Yes, the DM does a sporkload of work. Yes, the game can't run without them. YAY, GOOD FOR US. Now, your mileage may vary, and RC and BU's mileage I know does, but last time I checked, a DM with no players isn't gonna being doing much DMing. Work with your players to find a frickin' compromise on disagreements people, democracy does in fact work. We put in the most work of any player, but I don't think that gives us the right to say "my way or the highway!" to the other players! You've got a PC who wants to be able to use the latest splatbook, then work with them, try and find a way to make something work in your game, at least PRETEND to make an effort before saying no. People here are talking about a default yes answer being a bad thing, and yet no-one, as far as I can see, has offered a reason [I]why[/I] that's the case. Can't speak for KM, but I know I don't. Can't see a reason for them existing, who's gonna waste XP making something that screws its user? Dust of Sneezing and Choking, BTW, isn't a cursed item! I apologise in advance if I've offended everyone. Great topic, BTW! Testament [/QUOTE]
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