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General Tabletop Discussion
*TTRPGs General
3e, DMs, and Inferred Player Power
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<blockquote data-quote="DragonLancer" data-source="post: 2579312" data-attributes="member: 11868"><p>Sorry Testament, but I wouldn't run a game/setting that I don't want to run. I also don't believe that players should be the be all and end all of the situation. As my sig says, the DM is just as if not more so important than the players.</p><p></p><p>Now I'm not saying that players should play any old tosh just because their resident GM says so, but its up to the GM to decide what is and isn't right with their game. They do the hard work, put the time, blood, sweat and money into the campaign. I would hope players bring a desire to play and a level of commitment.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 2579312, member: 11868"] Sorry Testament, but I wouldn't run a game/setting that I don't want to run. I also don't believe that players should be the be all and end all of the situation. As my sig says, the DM is just as if not more so important than the players. Now I'm not saying that players should play any old tosh just because their resident GM says so, but its up to the GM to decide what is and isn't right with their game. They do the hard work, put the time, blood, sweat and money into the campaign. I would hope players bring a desire to play and a level of commitment. [/QUOTE]
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