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3e, DMs, and Inferred Player Power
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<blockquote data-quote="The Shaman" data-source="post: 2580926" data-attributes="member: 26473"><p>Scene from a gaming table...</p><p></p><p>GM: "Okay, go ahead and create your characters. All characters are 2nd level so you can pick any LA+1 race on your handout..."</p><p>Player 1: "I want to play a demilich."</p><p>GM: ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> ) "Uh, that's not LA+1. All the characters should begin with roughly the same level of ability..."</p><p>Player 1: "I want to play a demilich."</p><p>GM: (*<em>sound of fingers drumming on table</em>*) Uh, no, I'm sorry, you can't play a demilich..."</p><p>Player 1: "WHY MUST YOU CRUSH MY DESIRE TO PLAY A BIG STRONG MONSTER?!?"</p><p>Player 2: "I want to play a tarrasque."</p><p>GM: (<em>sound of head hitting table followed by sounds of paper tearing for several minutes</em>*)This presents such an extreme, almost Manichean viewpoint that it's effectively useless as a point of discussion, but I'll give it a try.</p><p></p><p>With respect to character races, is a GM who restricts characters to playing races in the <em>PHB</em> a selfish GM? What about any LA+0 race from the <em>MM</em>? Any LA+0 race from any WotC monster book? What about LA+2? Is there any continuum on this subject, or is it as black-and-white as, "Any GM who limits player choices on character race selection is a selfish GM?"</p><p></p><p>I'm really trying to understand exactly what the issue is here. Help me out.First, a character death can be fun. A heroic sacrifice can be fun. A death that hinges on a climactic encounter can be fun. Taking the risk of death out of the game makes dangerous encounters dull and uninteresting.</p><p></p><p>Second, I enjoy RPGs that emulate a genre of cinema or literature that I enjoy: swords-and-sorcery, modern action-adventure, space opera. The risk of permanent death is present in each of these genres, and a game that did not offer that risk would be repetitious and bland - "Oh, it doesn't matter if we lose the fight with the dragon, we'll just be resurrected later."</p><p></p><p>Third and last, I feel cheated if my choices as a player had no consequences, with death the ultimate consequence. That last thing I want when I play is to be cheated by the GM. I think only a selfish GM would take that card out of my hand.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2580926, member: 26473"] Scene from a gaming table... GM: "Okay, go ahead and create your characters. All characters are 2nd level so you can pick any LA+1 race on your handout..." Player 1: "I want to play a demilich." GM: ( :confused: ) "Uh, that's not LA+1. All the characters should begin with roughly the same level of ability..." Player 1: "I want to play a demilich." GM: (*[i]sound of fingers drumming on table[/i]*) Uh, no, I'm sorry, you can't play a demilich..." Player 1: "WHY MUST YOU CRUSH MY DESIRE TO PLAY A BIG STRONG MONSTER?!?" Player 2: "I want to play a tarrasque." GM: ([i]sound of head hitting table followed by sounds of paper tearing for several minutes[/i]*)This presents such an extreme, almost Manichean viewpoint that it's effectively useless as a point of discussion, but I'll give it a try. With respect to character races, is a GM who restricts characters to playing races in the [i]PHB[/i] a selfish GM? What about any LA+0 race from the [i]MM[/i]? Any LA+0 race from any WotC monster book? What about LA+2? Is there any continuum on this subject, or is it as black-and-white as, "Any GM who limits player choices on character race selection is a selfish GM?" I'm really trying to understand exactly what the issue is here. Help me out.First, a character death can be fun. A heroic sacrifice can be fun. A death that hinges on a climactic encounter can be fun. Taking the risk of death out of the game makes dangerous encounters dull and uninteresting. Second, I enjoy RPGs that emulate a genre of cinema or literature that I enjoy: swords-and-sorcery, modern action-adventure, space opera. The risk of permanent death is present in each of these genres, and a game that did not offer that risk would be repetitious and bland - "Oh, it doesn't matter if we lose the fight with the dragon, we'll just be resurrected later." Third and last, I feel cheated if my choices as a player had no consequences, with death the ultimate consequence. That last thing I want when I play is to be cheated by the GM. I think only a selfish GM would take that card out of my hand. [/QUOTE]
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