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3e, DMs, and Inferred Player Power
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<blockquote data-quote="D'karr" data-source="post: 2582886" data-attributes="member: 336"><p>I believe that is the wrong approach. Why should there be a "confrontational" situation between the party and the DM?</p><p></p><p>The DM is the eyes, ears, and all senses of the party as long as the party adventures in the DM's world. In essence the DM IS the world and the party gets to experience the world through the DM's presentation. If the DM says they encounter a "Displacer Beast" then they encounter a "Displacer Beast." If a character asks, "Can I buy a Thundering, Hammering, Returning, Glove of invisibility?" It is up to the DM to present the possibility. Either yes or no. The No could be an implied "Not in this town or not in this continent or not in this world." But that is for the PC to determine through his interaction with the game world.</p><p></p><p>What if nobody in the Game World has the capability to produce such an item? After all the DM is in control of all the NPCs. Why does this have to be confrontational?</p><p></p><p></p><p></p><p>Once again you are viewing this from a "confrontational" perspective. The emphasized comment speaks to that view. The DM doesn't condescend to give. The DM presents the <strong>available</strong> options. Or is it your opinion that the DM should change the internal consistency of the game world, he is presenting, to satisfy every player whim? After all the only person that understands the "internal consistency" of this creation is the DM. In a campaign modeled after "Jason and the Argonauts" should the DM change his presentation because a player wants to get a weapon that might be modeled with the RAW but does not fit the "internal consistency" of the world he is presenting? And if the PCs quest for such a weapon, who determines whether they will ever find it? What if the "golden fleece" was just a myth and the Argonauts never find it?</p></blockquote><p></p>
[QUOTE="D'karr, post: 2582886, member: 336"] I believe that is the wrong approach. Why should there be a "confrontational" situation between the party and the DM? The DM is the eyes, ears, and all senses of the party as long as the party adventures in the DM's world. In essence the DM IS the world and the party gets to experience the world through the DM's presentation. If the DM says they encounter a "Displacer Beast" then they encounter a "Displacer Beast." If a character asks, "Can I buy a Thundering, Hammering, Returning, Glove of invisibility?" It is up to the DM to present the possibility. Either yes or no. The No could be an implied "Not in this town or not in this continent or not in this world." But that is for the PC to determine through his interaction with the game world. What if nobody in the Game World has the capability to produce such an item? After all the DM is in control of all the NPCs. Why does this have to be confrontational? Once again you are viewing this from a "confrontational" perspective. The emphasized comment speaks to that view. The DM doesn't condescend to give. The DM presents the [B]available[/B] options. Or is it your opinion that the DM should change the internal consistency of the game world, he is presenting, to satisfy every player whim? After all the only person that understands the "internal consistency" of this creation is the DM. In a campaign modeled after "Jason and the Argonauts" should the DM change his presentation because a player wants to get a weapon that might be modeled with the RAW but does not fit the "internal consistency" of the world he is presenting? And if the PCs quest for such a weapon, who determines whether they will ever find it? What if the "golden fleece" was just a myth and the Argonauts never find it? [/QUOTE]
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